Prism Chapter 16 Reference

Art copyright  Ragnarok Press16.1 Skill Reference Chart

The following chart is a quick reference to all the skills listed in Chapter 7, as well as the various weapon skills.  All skills are listed in alphabetical order; none are "last name first" (e.g., Crossbow, Heavy).  Skills for weapons whose names begin with numbers (e.g., 10mm Pistol) are listed first.  C means category (for weapon skills, this is always CO followed by a number in parentheses, the weapon's Weapon Speed for use in the IRIS Initiative System). S shows the stat(s) to use; D is the Difficulty Modifier; and U is the Untrained Value.  Links are kept to a minimum and skills aren't shown in italics to keep this readable in spite of its density.

Skill C S D U Similar Skills
05mm Light Assault Rifle CO (-5) D -1 -15 05mm Light Rifle:1/4, 10mm Medium Rifle:1/4, 10mm Medium Assault Rifle:1/4, 12mm Heavy Rifle:1/4, Black Powder Guns:1/4
05mm Light Machine Pistol CO (-9) D -1 -5 05mm Pistol:1/4, 10mm Medium Machine Pistol:1/4, 10mm Pistol:1/4, 12mm Pistol:1/4
05mm Light Rifle CO (-5) D -1 -10 05mm Light Assault Rifle:1/4, 10mm Medium Assault Rifle:1/4, 10mm Medium Rifle:1/4, 12mm Heavy Rifle:1/4, Black Powder Guns:1/4
05mm Pistol CO (-9) D -2 -10 05mm Light Machine Pistol:1/4, 10mm Medium Machine Pistol:1/4, 10mm Pistol:1/4, 12mm Pistol:1/4
10mm Light Machine Gun CO (-6) D -2 -5 10mm Medium Machine Gun:1/4, 12mm Heavy Machine Gun:1/4
10mm Medium Assault Rifle CO (-4) D -1 -20 05mm Light Assault Rifle:1/4, 05mm Light Rifle:1/4, 10mm Medium Rifle:1/4, 12mm Heavy Rifle:1/4, Black Powder Guns:1/4
10mm Medium Machine Gun CO (-5) D -2 -10 10mm Light Machine Gun:1/4, 12mm Heavy Machine Gun:1/4
10mm Medium Machine Pistol CO (-8) D -1 -10 05mm Light Machine Pistol:1/4, 05mm Pistol:1/4, 10mm Pistol:1/4, 12mm Pistol:1/4
10mm Medium Rifle CO (-4) D -1 -15 05mm Light Assault Rifle:1/4, 05mm Light Rifle:1/4, 10mm Medium Assault Rifle:1/4, 12mm Heavy Rifle:1/4, Black Powder Guns:1/4
10mm Pistol CO (-8) D -2 -15 05mm Light Machine Pistol:1/4, 05mm Pistol:1/4, 10mm Medium Machine Pistol:1/4, 12mm Pistol:1/4
12mm Heavy Machine Gun CO (-4) D -2 -20 10mm Light Machine Gun:1/4, 10mm Medium Machine Gun:1/4
12mm Heavy Rifle CO (-3) D -1 -20 05mm Light Assault Rifle:1/4, 05mm Light Rifle:1/4, 10mm Medium Assault Rifle:1/4, 10mm Medium Rifle:1/4, Black Powder Guns:1/4
12mm Pistol CO (-7) D -2 -20 05mm Light Machine Pistol:1/4, 05mm Pistol:1/4, 10mm Medium Machine Pistol:1/4, 10mm Pistol:1/4
15mm Autoshotgun CO (-4) D +1 -35 15mm Sawed-Off Shotgun:1/4, 15mm Shotgun:1/4, 20mm Autoshotgun:1/4, 20mm Sawed-Off Shotgun:1/4, 20mm Shotgun:1/4
15mm Sawed-Off Shotgun CO (-4) D +1 -40 15mm Autoshotgun:1/4, 15mm Shotgun:1/4, 20mm Autoshotgun:1/4, 20mm Sawed-Off Shotgun:1/4, 20mm Shotgun:1/4
15mm Shotgun CO (-4) D +1 -25 15mm Autoshotgun:1/4, 15mm Sawed-Off Shotgun:1/4, 20mm Autoshotgun:1/4, 20mm Sawed-Off Shotgun:1/4, 20mm Shotgun:1/4
20mm Autoshotgun CO (-3) D +1 -40 15mm Autoshotgun:1/4, 15mm Sawed-Off Shotgun:1/4, 15mm Shotgun:1/4, 20mm Sawed-Off Shotgun:1/4, 20mm Shotgun:1/4
20mm Sawed-Off Shotgun CO (-3) D +1 -45 15mm Autoshotgun:1/4, 15mm Sawed-Off Shotgun:1/4, 15mm Shotgun:1/4, 20mm Autoshotgun:1/4, 20mm Shotgun:1/4
20mm Shotgun CO (-3) D +1 -30 15mm Autoshotgun:1/4, 15mm Sawed-Off Shotgun:1/4, 15mm Shotgun:1/4, 20mm Autoshotgun:1/4, 20mm Sawed-Off Shotgun:1/4
Accounting SC IP 0 -25 Bureaucracy:1/4, Mathematics:1/5
Acrobatics BO DQ 0 -25 Contortions:1/5, Jumping:1/3, Tumbling:1/3
Acting AR/SO R +1 -15 Comedian:1/3, Storytelling:1/3
Adrenal Defense BO Q +3 0 none
Adrenal Strength BO S 0 -25 none
Aircraft Engineering SC/CR I 0 -45 Aircraft Mechanic:1/3, Vehicle Engineering:1/3
Aircraft Mechanic CR IP 0 -30 Auto Mechanic:1/4, Hovercar Mechanic:1/4
Alchemy MI/SC I 0 -35 none
Anatomy/Physiology SC/ME I 0 -25 Biology:1/4, Diagnosis/Triage:1/4, Surgery:1/3, Zoology:1/5
Animal Training OU/SC/CR ED -1 -15 Herding:1/3, Zoology:1/4
Animal Trapping OU I 0 -25 Hunting:1/4, Trapsetting:1/3
Anthropology SC I 0 -25 Archaeology:1/4, History:1/5
Antigrav-Plane Piloting AI DP -1 -20 Hovercar Driving:1/3, Jet-Plane Piloting:1/4
Appraisal SO IP 0 -20 Jeweler:1/3, Trading:1/3
Archaeology SC I 0 -25 Anthropology:1/4
Architecture CR I 0 -30 Mechanical Engineering:1/2
Area Knowledge SO/SC P -4 -25 Area Knowledge (similar or nearby area):1/3
Armor Donning/Removal CO DQ -3 -15 Maneuver in Armor:1/2
Armor Maintenance/Repair CO/CR I 0 -25 Leatherworking:1/3, Sewing:1/3, Smithing:1/3
Assault Blaster CO (-4) D +1 -15 Blast Pistol:1/4, Blast Rifle:1/4, Heavy Blaster:1/4, Mini Blaster:1/4
Assault Disruptor CO (-2) D +2 -15 Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Assault Flamer CO (0) D +2 -20 Flame Pistol:1/4, Flame Rifle:1/4, Heavy Flamer:1/4, Mini Flamer:1/4
Assault Laser CO (-5) D 0 -10 Mini Laser:1/4, Laser Pistol:1/4, Laser Rifle:1/4, Heavy Laser:1/4
Assault Struptor CO (-2) D +2 -15 Assault Disruptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Assault Stunner CO (-2) D +1 -10 Assault Disruptor:1/4, Assault Struptor:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Astrogation AI I +1 -20 Hologram Sculpting:1/6, Hyperspace Astrogation:1/2, Navigation:1/3
Astrology SC IP -4 -25 Astronomy:1/5
Astronomy SC I 0 -35 Astrogation:1/3, Astrology:1/6, Hyperspace Astrogation:1/3, Nuclear Physics:1/4
Athletic Games BO/OU SEDQP 0 var other Athletic Games:1/2 or 1/3
Auto Driving CR P -3 -20 Hovercar Driving:1/2, Motorcycle Driving:1/3, Truck Driving:1/2
Auto Mechanic CR IP 0 -15 Aircraft Mechanic:1/5, Auto Driving:1/5, Hovercar Mechanic:1/3
Backstabbing CO/SO D +5 -40 Subduing:1/4
Balance Maneuvers BO D 0 0 Tumbling:1/2
Bastard Sword (one-handed) CO (0) SSD +1 -25 Bastard Sword (two-handed):1/2, Broadsword:1/4, Claymore:1/4, Cutlass:1/4, Falchion:1/4, Katana:1/4, Longsword:1/4, Scimitar:1/4, Two-Hand Sword:1/4
Bastard Sword (two-handed) CO (0) SSD +1 -25 Bastard Sword (one-handed):1/2, Broadsword:1/4, Claymore:1/4, Cutlass:1/4, Falchion:1/4, Katana:1/4, Longsword:1/4, Scimitar:1/4, Two-Hand Sword:1/4
Battleaxe CO (+5) SSD 0 -30 Handaxe:1/4, Pick:1/4, Tomahawk:1/4, War Hammer:1/4, War Mattock:1/4, Woodsman's Axe:1/4
Bicycle Riding BO D -4 -25 Motorcycle Driving:1/2
Biochemistry SC I +2 -40 Biology:1/3, Chemistry:1/3
Biology SC I -1 -25 Anatomy/Physiology:1/4, Biochemistry:1/4, Botany:1/4, Ecology:1/5, Genetics/Gengineering:1/4, Zoology:1/4
Black Powder Guns CO (-1/+100) SDD +4 -45 05mm Light Assault Rifle:1/4, 05mm Light Rifle:1/4, 10mm Medium Assault Rifle:1/4, 10mm Medium Rifle:1/4, 12mm Heavy Rifle:1/4
Blackjack CO (-3) S -1 -25 Club:1/4, Cudgel:1/4, Jo (one-handed):1/4, Jo (two-handed):1/4, Mace:1/4, Quarterstaff:1/4, Tonfa:1/4
Blast Pistol CO (-4) D +1 -15 Assault Blaster:1/4, Blast Rifle:1/4, Heavy Blaster:1/4, Mini Blaster:1/4
Blast Rifle CO (-4) D +1 -15 Assault Blaster:1/4, Blast Pistol:1/4, Heavy Blaster:1/4, Mini Blaster:1/4
Blow Gun CO (-2/+5) D +1 -20 Darts:1/4
Boar Spear CO (+2) S 0 -25 Harpoon:1/4, Javelin:1/4, Lances:1/4, Pilum:1/4, Polearm:1/4, Spear:1/4, Trident:1/4
Bola CO (0) D +2 -25 Cat of Nine Tails:1/4, Lasso:1/4, Sling:1/4, Whip:1/4
Boomerang CO (+4) SD +2 -45 Handaxe Thrown:1/4, Tomahawk Thrown:1/4, Woodsman's Axe Thrown:1/4
Botany SC I 0 -30 Biology:1/3, Ecology:1/3, Herbology:1/3
Broadsword CO (-1) SSD 0 -25 Bastard Sword (one-handed):1/4, Bastard Sword (two-handed):1/4, Claymore:1/4, Cutlass:1/4, Falchion:1/4, Katana:1/4, Longsword:1/4, Scimitar:1/4, Two-Hand Sword:1/4
Bureaucracy SO I 0 -20 Diplomacy:1/5, Law:1/4, Politics:1/2
Calligraphy CR PR -1 -40 Drawing/Painting:1/4, Forgery:1/4
Camouflage OU IP +1 -30 Disguise:1/5, Stealth:1/4
Carpentry CR SD 0 -10 Architecture:1/2, Mechanical Engineering:1/3, Woodcarving:1/2
Cartography CR P 0 -5 Area Knowledge (appropriate area):1/2, Geology:1/5, Navigation:1/3
Cat of Nine Tails CO (+1) SQ +2 -30 Bola:1/4, Lasso:1/4, Sling:1/4, Whip:1/4
Chemistry SC I 0 -30 Alchemy:1/5, Biochemistry:1/4
Claymore CO (+2) S 0 -35 Bastard Sword (one-handed):1/4, Bastard Sword (two-handed):1/4, Broadsword:1/4, Cutlass:1/4, Falchion:1/4, Katana:1/4, Longsword:1/4, Scimitar:1/4, Two-Hand Sword:1/4
Club CO (0) S -3 0 Blackjack:1/4, Cudgel:1/4, Jo (one-handed):1/4, Jo (two-handed):1/4, Mace:1/4, Quarterstaff:1/4, Tonfa:1/4
Codebreaking SC I +1 -25 Computer Operation:1/5, Mathematics:1/4
Comedian SO IP 0 -20 Acting:1/3, Storytelling:1/3
Communications Engineering SC/CR I -1 -25 any Engineering:1/5, Ether Physics:1/3, Sensors Engineering:1/2
Communications Operation SC/CR IP -2 -5 Communications Engineering:1/3, Computer Operation:1/4, Sensors Operation:1/3
Composite Bow CO (-5/+4) SDDD +1 -30 Longbow:1/4, Shortbow:1/4
Computer Cracking SC IP +1 -45 Computer Operation:1/4, Security Systems Operation:1/3, Research:1/5
Computer Engineering SC/CR I +1 -25 Communications Engineering:1/5, Ether Physics:1/3, Holographics Engineering:1/5
Computer Operation SC/CR IP -1 -10 Computer Engineering:1/3, Computer Cracking:1/2, Computer Programming:1/2, other Operation:1/4
Computer Programming SC/CR I +1 -40 Computer Engineering:1/3, Computer Cracking:1/3, Computer Operation:1/5
Concealing Weapons CO/SO P 0 -5 none
Contortions BO D 0 -30 Acrobatics:1/3
Cooking CR/OU P -2 -5 Biochemistry:1/5, Chemistry:1/6
Counterfeiting SO/CR IP 0 -40 Computer Cracking:1/3*, Forgery:1/2*, Smithing:1/3*
Criminology/Forensics SC/SO IP 0 -30 Chemistry:1/6, Streetwise:1/2
Cudgel CO (0) SSD +1 -35 Blackjack:1/4, Club:1/4, Jo (one-handed):1/4, Jo (two-handed):1/4, Mace:1/4, Quarterstaff:1/4, Tonfa:1/4
Cutlass CO (0) SD 0 -25 Bastard Sword (one-handed):1/4, Bastard Sword (two-handed):1/4, Broadsword:1/4, Claymore:1/4, Falchion:1/4, Katana:1/4, Longsword:1/4, Scimitar:1/4, Two-Hand Sword:1/4
Cybernetics SC/CR I +2 -35 Anatomy/Physiology:1/3, Robotics Engineering:1/2, Robotics Mechanic:1/3
Dagger CO (-5) D -3 -5 Dagger Thrown:1/2, Dirk:1/4, Maine Gauche:1/4, Sai:1/4, Shortsword:1/4
Dagger Thrown CO (-5) D 0 -30 Dagger:1/2, Dirk Thrown:1/4, Maine Gauche Thrown:1/4, Sai Thrown:1/4, Shuriken:1/4
Dancing AR/SO D -1 -10 Acrobatics:1/3
Darts CO (-1) D -1 -15 Blow Gun:1/4
Demolition SO I 0 -30 Grenades:1/4, Gunnery:1/5
Detect Ambush CO/SO P 0 -5 Detect Traps:1/3
Detect Secret Doors/Machinery SO IP 0 -25 Detect Traps:1/3
Detect Traps SO P 0 -25 Detect Secret Doors/Machinery:1/3
Diagnosis/Triage ME P -1 -25 First Aid:1/2, Physician:1/3
Diplomacy SO IP +1 -25 Acting:1/5, Politics:1/3, Savoir-Faire:1/4
Dirk CO (-6) D -2 -25 Dagger:1/4, Dirk Thrown:1/2, Maine Gauche:1/4, Sai:1/4, Shortsword:1/4
Dirk Thrown CO (-6) D -2 -25 Dagger Thrown:1/4, Dirk Thrown:1/2, Maine Gauche Thrown:1/4, Sai Thrown:1/4, Shuriken:1/4
Disarming CO DQ +1 -30 Weapon skill:1/4
Disguise SO IP 0 -30 Acting:1/3, Camouflage:1/3
Disruptor Pistol CO (-2) D +2 -15 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Disruptor Rifle CO (-2) D +2 -15 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Diving OU/BO DR 0 -20 Swimming:1/3
Drawing/Painting AR/CR P -1 -10 Calligraphy:1/6, Hologram Sculpting:1/4
Ecology SC I 0 -30 Biology:1/5, Botany:1/4, Genetics/Gengineering:1/4, Zoology:1/4
Economics SC I 0 -20 Bureaucracy:1/5, History:1/4, Politics:1/4, Trading:1/4
Electronics Engineering SC/CR I -1 -30 Computer Engineering:1/4, Power Supply Engineering:1/4
Ether Physics SC I +3 -50 Quantum Physics:1/4
Falchion CO (+1) SD 0 -30 Bastard Sword (one-handed):1/4, Bastard Sword (two-handed):1/4, Broadsword:1/4, Claymore:1/4, Cutlass:1/4, Katana:1/4, Longsword:1/4, Scimitar:1/4, Two-Hand Sword:1/4
Farming OU IP -2 -35 Botany:1/2, Ecology:1/3, Herbology:1/4
Fast-Draw CO Q +1 -25 Weapon skill:1/5
Fast-Talk SO QIW +1 -25 Acting:1/4, Bureaucracy:1/5, Trading:1/2
Firestarting OU/CR PR -2 -30 Foraging:1/3, Water/Shelter Finding:1/3
First Aid ME IP -1 -25 Diagnosis/Triage:1/3, Physician:2/3, Surgery:1/2
Fishing OU SQP -2 -25 Hunting:1/3
Flag Signals OU IP -1 -50 Telegraphy:1/5
Flail CO (+5) S +2 -30 Morning Star:1/4
Flame Pistol CO (0) D +2 -20 Assault Flamer:1/4, Flame Rifle:1/4, Heavy Flamer:1/4, Mini Flamer:1/4
Flame Rifle CO (0) D +2 -20 Assault Flamer:1/4, Flame Pistol:1/4, Heavy Flamer:1/4, Mini Flamer:1/4
Fletching OU/CR D 0 -25 Weapon (Bow):1/4, Woodcarving:1/3
Foil CO (-7) Q +1 -25 Rapier:1/4, Sabre:1/4
Foraging OU IPP -1 -20 Botany:1/3, Ecology:1/4, Herbology:1/2, Hunting:1/5, Physician:1/4
Force Field Engineering SC/CR I +2 -40 Force Field Operation:1/4, Holographics Engineering:1/2
Force Field Operation SC/CR I 0 -5 Force Field Engineering:1/2, Holographics Operation:1/2
Forgery SO D +1 -20 Calligraphy:1/3, Counterfeiting (from appropriate background):1/2, Drawing/Painting:1/3
Free Fall Maneuvers AI D -1 -40 Acrobatics:1/3, Balance Maneuvers:1/3, Tumbling:1/5
Fumble Recovery CO/BO DQ 0 0 Fast-Draw:1/3
Gadget Repair SC/CR IP -1 -25 Gadgetry:1/3, Mechanical Engineering:1/4, Trap Disarming:1/3
Gadgetry CR I 0 -20 Gadget Repair:1/3, Mechanical Engineering:1/4, Trap Disarming:1/3
Gambling SO IPP 0 -30 Lie Detection:1/3, Mathematics:1/5
Genetics/Gengineering SC I +2 -45 Biology:1/3, Zoology:1/4
Geology SC I 0 -25 Ecology:1/5, Smithing:1/5, Stonecarving:1/3
Glassblowing AR/CR P +1 -45 Jeweler:1/4, Smithing:1/5
Grenades CO D -2 -5 Gunnery:1/3, Throwing:1/2
Gunnery CO/AI DP -1 -25 other Gunnery:1/3
Handaxe CO (-1) SD -1 -15 Battleaxe:1/4, Handaxe Thrown:1/2, Pick:1/4, Tomahawk:1/4, War Hammer:1/4, War Mattock:1/4, Woodsman's Axe:1/4
Handaxe Thrown CO (-1) SD -1 -15 Boomerang:1/4, Handaxe:1/2, Tomahawk Thrown:1/4, Woodsman's Axe Thrown:1/4
Hang-Gliding AI D -1 -20 Jet-Plane Piloting:1/4, Parachuting:1/3, Prop-Plane Piloting:1/3, Tumbling:1/5
Harpoon CO (+3) SD 0 -25 Boar Spear:1/4, Javelin:1/4, Lances:1/4, Pilum:1/4, Polearm:1/4, Spear:1/4, Trident:1/4
Heavy Blaster CO (-3) D +1 -15 Assault Blaster:1/4, Blast Pistol:1/4, Blast Rifle:1/4, Mini Blaster:1/4
Heavy Crossbow CO (-5/+15) D +3 -20 Light Crossbow:1/4
Heavy Disruptor CO (-1) D +2 -15 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Stun Pistol:1/4, Stun Rifle:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4
Heavy Flamer CO (0) D +2 -20 Assault Flamer:1/4, Flame Pistol:1/4, Flame Rifle:1/4, Mini Flamer:1/4
Heavy Laser CO (-4) D 0 -10 Assault Laser:1/4, Laser Pistol:1/4, Laser Rifle:1/4, Mini Laser:1/4
Heavy Plasma Repeater CO (0) D +4 -35 Plasma Repeater Rifle:1/4
Heavy Struptor CO (-1) D +2 -15 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Heavy Stunner CO (-1) D +1 -10 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Helicopter Piloting AI DP 0 -30 Antigrav-Plane Piloting:1/3, Prop-Plane Piloting:1/3, Spaceshuttle Piloting:1/4
Heraldry SC/AR P 0 -35 Drawing/Painting:1/3, History:1/3
Herbology OU/ME IPP +1 -45 Botany:1/2, Foraging:1/2, Physician:1/3
Herding OU W -1 -30 Animal Training:1/3, Riding:1/3, Teamster:1/2, Zoology:1/5
Hiking OU EEP -2 -20 Pathfinding:1/2, Water/Shelter Finding:1/3
History SC I 0 -25 Anthropology:1/5, Area Knowledge:1/4, Literature:1/4, Politics:1/4
Hit Point Development CO/BO E ­ 0 none
­ +2 if trained in BODY category or +3 if trained in COMBAT category
Hologram Sculpting AR W 0 -25 Drawing/Painting:1/3, Holographics Operation:/15, Stonecarving:1/4
Holographics Engineering SC/CR I +1 -25 Computer Engineering:1/4, Ether Physics:1/3, Force Field Engineering:1/5, Holographics Operation:1/4
Holographics Operation SC/CR IP -1 -25 Computer Operation:1/3, Force Field Operation:1/3, Hologram Sculpting:1/3, Holographics Engineering:1/2
Hot-Air Balloon/Zeppelin Piloting AI DP 0 -30 Antigrav-Plane Piloting:1/3, Hang-Gliding:1/3
Housecleaning CR EP -4 -10 Cooking:1/5
Hovercar Driving OU D -2 -30 Antigrav-Plane Piloting:1/2, Auto Driving:1/2
Hovercar Mechanic CR IP 0 -25 Aircraft Mechanic:1/4, Hovercar Driving:1/5
Hunting OU DPP 0 -30 Foraging:1/5, Water/Shelter Finding:1/4, Zoology:1/5
Hyperdrive Mechanic SC/CR IIP +2 -40 Aircraft Mechanic:1/5, Quantum Physics:1/3, Spacecraft Mechanic:1/3
Hyperspace Astrogation AI IW +1 -30 Astrogation:1/2, Starship Piloting:1/3
Hypnotism MI W +2 -35 none
Interrogation SO IP +1 -30 Fast-Talk:1/2, Lie Detection:1/3, Psychology:1/3
Javelin CO (0) SD +1 -25 Boar Spear:1/4, Harpoon:1/4, Lances:1/4, Pilum:1/4, Polearm:1/4, Spear:1/4, Trident:1/4
Jet-Plane Piloting AI DIP +1 -45 Antigrav-Plane Piloting:1/3, Helicopter Piloting:1/4, Prop-Plane Piloting:1/3, Spaceshuttle Piloting:1/4
Jeweler CR DR +1 -40 Glassblowing:1/4, Smithing:1/3, Stonecarving:1/4
Jo (one-handed) CO (+1) S +1 -5 Blackjack:1/4, Club:1/4, Cudgel:1/4, Jo (two-handed):1/2, Mace:1/4, Quarterstaff:1/4, Tonfa:1/4
Jo (two-handed) CO (+1) S +1 -5 Blackjack:1/4, Club:1/4, Cudgel:1/4, Jo (one-handed):1/2, Mace:1/4, Quarterstaff:1/4, Tonfa:1/4
Juggling BO D -1 -40 Acrobatics:1/4, Balance Maneuvers:1/5
Jumping BO SD 0 0 Tumbling:1/2
Katana CO (0) SSD 0 -25 Bastard Sword (one-handed):1/4, Bastard Sword (two-handed):1/4, Broadsword:1/4, Claymore:1/4, Cutlass:1/4, Falchion:1/4, Longsword:1/4, Scimitar:1/4, Two-Hand Sword:1/4
Lances CO (+6) S +1 var Boar Spear:1/4, Harpoon:1/4, Javelin:1/4, Pilum:1/4, Polearm:1/4, Spear:1/4, Trident:1/4
Languages SC/AR/SO I variable -50 similar Language:1/3 to 1/6
Laser Pistol CO (-5) D 0 -10 Assault Laser:1/4, Heavy Laser:1/4, Laser Rifle:1/4, Mini Laser:1/4
Laser Rifle CO (-4) D 0 -10 Assault Laser:1/4, Heavy Laser:1/4, Laser Pistol:1/4, Mini Laser:1/4
Lasso CO (+4) D +3 -45 Bola:1/4, Cat of Nine Tails:1/4, Sling:1/4, Whip:1/4
Law SC/SO I +1 -50 Bureaucracy:1/3, Economics:1/4, Politics:1/2, Streetwise:1/3
Leatherworking CR D -1 -25 Sewing:1/2, Weaving:1/4
Lie Detection SO P 0 -20 Acting:1/3, Detect Good/Evil*:1/3, Interrogation:1/2
Light Crossbow CO (-5/+10) D +2 -20 Heavy Crossbow:1/4
Linguistics SC I 0 -30 Anthropology:1/3, History:1/3, relevant Language:1/3, Literature:1/3, Poetry:1/4
Lip Reading SO P 0 -40 Lie Detection:1/4, Ventriloquism:1/5
Literature SC/AR I 0 -45 Acting:1/6, History:1/4, Linguistics:1/4, Poetry:1/2
Lockpicking SO DDIP 0 -25 Gadget Repair:1/3, Gadgetry:1/3, Trap Disarming:1/3
Longbow CO (-3/+3) SDDD 0 -25 Composite Bow:1/4, Shortbow:1/4
Longsword CO (-1) SSD 0 -25 Bastard Sword (one-handed):1/4, Bastard Sword (two-handed):1/4, Broadsword:1/4, Claymore:1/4, Cutlass:1/4, Falchion:1/4, Katana:1/4, Scimitar:1/4, Two-Hand Sword:1/4
Mace CO (+2) S 0 -15 Blackjack:1/4, Club:1/4, Cudgel:1/4, Jo (one-handed):1/2, Jo (two-handed):1/4, Quarterstaff:1/4, Tonfa:1/4
Maine Gauche CO (-2) D 0 -15 Dagger:1/4, Dirk:1/4, Maine Gauche Thrown:1/2, Sai:1/4, Shortsword:1/4
Maine Gauche Thrown CO (-2) D 0 -15 Dagger Thrown:1/4, Dirk Thrown:1/4, Maine Gauche:1/2, Sai Thrown:1/4, Shuriken:1/4
Maneuvering in Armor CO SQ variable 0 Maneuvering in Armor (different kind):1/4
Martial Arts Strikes BO SQ 0 -10 none
Martial Arts Sweeps BO Q 0 -35 none
Massage ME SDP -1 -10 Anatomy/Physiology:1/4, Diagnosis/Triage:1/5
Mathematics SC I 0 -25 Physics:1/3
Matter Transporter Engineering SC/CR I +3 -50 Force Field Engineering:1/3, Quantum Physics:1/4
Matter Transporter Operation SC IP +1 -45 Matter Transporter Engineering:1/3
Mechanical Engineering SC I +1 -40 Architecture:1/3, Gadgetry:1/4, Physics:1/4, Trapsetting:1/6
Medical Electronics Engineering SC/ME I +2 -25 Cybernetics:1/3
Medical Electronics Operation ME I 0 -20 Computer Operation:1/3, Medical Electronics Engineering:1/3
Meditation BO/MI W +2 -25 Adrenal Strength:1/4, Detect Illusion*:1/4, Detect Psionics*:1/4
Meteorology/Weatherwatching OU/SC IP 0 -5 Area Knowledge:1/5, Ecology:1/5
Mimicry SO PR +1 -45 Acting:1/5, Comedian:1/5
Mini Blaster CO (-3) D +1 -15 Assault Blaster:1/4, Blast Pistol:1/4, Blast Rifle:1/4, Heavy Blaster:1/4
Mini Disruptor CO (-3) D +2 -15 Assault Disruptor:1/4, Assault Stunner:1/4, Assault Struptor:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Mining/Caving CR SEP +2 -15 Stonecarving:1/4
MLA (Linex) Pistol CO (-3) D +1 -20 MLA (Linex) Rifle:1/4
MLA (Linex) Rifle CO (-2) D +1 -20 MLA (Linex) Pistol:1/4
Morning Star CO (+3) SD +3 -50 Flail:1/4
Motorcycle Driving OU D -1 -30 Auto Driving:1/3, Bicycle Riding:1/3, Hovercar Driving:1/4, Riding (horses):1/5
Mountain Climbing BO/OU SD +1 -30 Treeclimbing:1/4, Wallclimbing:1/2
Music Performance AR DW variable -50 Music Performance (similar instrument):1/3, Music Performance (dissimilar instrument):1/5, Singing:1/6
Music Theory SC/AR IW ­ -30 any Music Performance:1/3, Singing:1/3
­ +1 if trained as SCIENCE category or +3 if trained in ARTS category
Mythology SC/AR I 0 -30 History:1/3, Literature:1/3, Theology:1/2
Navigation OU IP 0 -30 Area Knowledge:1/3, Astrogation:1/3, Astronomy:1/2, Cartography:1/5, Pathfinding:1/4
Needle Carbine CO (-5) D -1 -15 Needle Pistol:1/4, Needle Rifle:1/4
Needle Pistol CO (-6) D -1 -15 Needle Carbine:1/4, Needle Rifle:1/4
Needle Rifle CO (-4) D -1 -15 Needle Carbine:1/4, Needle Pistol:1/4
Nuclear Physics SC I +2 -40 Chemistry:1/5, Ether Physics:1/3, Mathematics:1/6, Physics:1/4, Quantum Physics:1/2
Parachuting AI D -2 -20 Hang-Gliding:1/3, Hot-Air Balloon/Zeppelin Piloting:1/3
Pathfinding OU P -1 -25 Area Knowledge:1/2, Cartography:1/3, Ecology:1/6, Foraging:1/6, Hiking:1/4, Navigation:1/3
Philosophy SC I +1 -10 Psychology:1/4, Theology:1/3
Photography AR/CR P -1 -10 Drawing/Painting:1/4, Hologram Sculpting:1/4
Physician ME IP +1 -25 Diagnosis/Triage:1/4, First Aid:1/4, Herbology:1/4, Surgery:1/2
Physics SC I +1 -45 Chemistry:1/6, Ether Physics:1/5, Nuclear Physics:1/3, Quantum Physics:1/4
Pick CO (+3) S +1 -15 Battleaxe:1/4, Handaxe:1/4, Tomahawk:1/4, War Hammer:1/4, War Mattock:1/4, Woodsman's Axe:1/4
Pickpocketing SO D 0 -25 Sleight of Hand:1/3
Pilum CO (+1) SDD +1 -30 Boar Spear:1/4, Harpoon:1/4, Javelin:1/4, Lances:1/4, Polearm:1/4, Spear:1/4, Trident:1/4
Plasma Repeater Rifle CO (-1) D +3 -30 Heavy Plasma Repeater:1/4
Plastics Sculpting AR W -1 -25 Hologram Sculpting:1/2, Stonecarving:1/3
Plumbing CR P -2 -20 Aircraft Engineering:1/5, Architecture:1/5, Mechanical Engineering:1/6
Poetry SC/AR I 0 -30 Literature:1/2, Writing:1/3
Poison Manipulation OU/SO IP +1 -40 First Aid:1/4, Herbology:1/3, Physician:1/3
Poison Resistance ME/SO E variable -50 Poison Manipulation:1/6
Polearm CO (+5) SD +1 -10 Boar Spear:1/4, Harpoon:1/4, Javelin:1/4, Lances:1/4, Pilum:1/4, Spear:1/4, Trident:1/4
Politics SC/SO I 0 -35 Acting:1/5, Bureaucracy:1/3, Diplomacy:1/4, Economics:1/4, History:1/3, Law:1/2, Psychology:1/5, Public Speaking:1/5
Pottery AR/CR DW 0 -30 Plastics Sculpting:1/4, Weaving:1/3
Power Supply Engineering SC/CR I 0 -35 Matter Transporter Engineering:1/3, Nuclear Physics:1/2
Probability-Drive Piloting AI W +4 -50 Hyperspace Astrogation:1/6, Matter Transporter Operation:1/3, Quantum Physics:1/5
Prop-Plane Piloting AI D +1 -45 Antigrav-Plane Piloting:1/3, Hang-gliding:1/4, Jet-Plane Piloting:1/3
Psychology SC/SO I +1 -25 Criminology/Forensics:1/5, Diplomacy:1/4, Philosophy:1/5, Public Speaking:1/5, Savoir-Faire:1/5, Sociology:1/2, Streetwise:1/5
Public Speaking SO IPW -1 -35 Diplomacy:1/3, Radio Jockeying:1/3, Streetwise:1/4, Teaching:1/3
Quantum Physics SC I +2 -50 Ether Physics:1/3, Nuclear Physics:1/4, Philosophy (Metaphysics):1/7, Physics:1/5
Quarterstaff CO (0) SDQ -1 -5 Blackjack:1/4, Club:1/4, Cudgel:1/4, Jo (one-handed):1/2, Jo (two-handed):1/4, Mace:1/4, Tonfa:1/4
Radiation Survival OU E 0 -35 Water/Shelter Finding:1/4
Radio Jockeying SO I -3 -10 Public Speaking:1/3
Rapier CO (-6) DQ +1 -25 Foil:1/4, Sabre:1/4
Research SC P 0 -15 Computer Cracking:1/2, Teaching:1/4, Writing:1/3
Reverse Stroke CO DQ +1 -30 Weapon:1/5
Riding OU DW variable variable Riding (similar animal):1/2 to 1/4
Robotics Engineering SC/CR I +1 -25 Computer Engineering:1/4, Computer Programming:1/3, Cybernetics:1/2
Robotics Mechanic CR IP 0 -40 Computer Engineering:1/3, Electronics Engineering:1/4
Robotics Operation SC I 0 -20 Computer Operation:1/4, Computer Programming:1/2, Robotics Engineering:1/2
Rocket Carbine CO (-2) D +2 -15 Rocket Pistol:1/4, Rocket Rifle:1/4
Rocket Pistol CO (-3) D +2 -15 Rocket Carbine:1/4, Rocket Rifle:1/4
Rocket Rifle CO (-1) D +2 -15 Rocket Carbine:1/4, Rocket Pistol:1/4
Rope Mastery OU DI -1 -20 Sailing:1/6
Ropewalking BO D +1 -45 Acrobatics:1/4, Balance Maneuvers:1/2
Rowing OU SED -3 -5 none
Running BO Q +1 -25 Adrenal Strength:1/3
Sabre CO (-4) DQ +1 -25 Foil:1/4, Rapier:1/4
Sai CO (-5) D +2 -25 Dagger:1/4, Dirk:1/4, Maine Gauche:1/4, Sai Thrown:1/2, Shortsword:1/4
Sai Thrown CO (-5) D +2 -25 Dagger Thrown:1/4, Dirk Thrown:1/4, Maine Gauche Thrown:1/4, Sai:1/2, Shuriken:1/4
Sailing OU DP 0 -15 Navigation:1/4, Rowing:1/5
Savoir-Faire SO P 0 -40 Diplomacy:1/2
Scimitar CO (0) SSD 0 -25 Bastard Sword (one-handed):1/4, Bastard Sword (two-handed):1/4, Broadsword:1/4, Claymore:1/4, Cutlass:1/4, Falchion:1/4, Katana:1/4, Longsword:1/4, Two-Hand Sword:1/4
Scuba OU E -1 -25 Diving:1/3, Swimming:1/2
Security Systems Engineering SC/CR I +2 -35 Communications Engineering:1/3, Sensor Engineering:1/2
Security Systems Operation SC/SO IP 0 -45 Communications Operation:1/3, Holographics Operation:1/4, Security Systems Engineering:1/2, Sensor Operation:1/3
Seduction SO PW 0 -15 Psychology:1/5
Sensor Engineering SC/CR I 0 -25 Communications Engineering:1/3, Security Systems Engineering:1/2
Sensor Operation SC IPP -1 -5 Communications Operation:1/2, Security Systems Operation:1/3, Sensor Engineering:1/3
Sewing CR DR 0 -25 Leatherworking:1/3, Weaving:1/4
Shield CO SQ -2 0 Yado:1/3
Shipbuilding CR SE +1 -40 Carpentry:1/4, Sailing:1/4
Shortbow CO (-3/+1) D 0 -25 Composite Bow:1/4, Longbow:1/4
Shortsword CO (-2) SD -2 -25 Dagger:1/4, Dirk:1/4, Maine Gauche:1/4, Sai:1/4
Shuriken CO (-3) DQ +1 -25 Dagger Thrown:1/4, Dirk Thrown:1/4, Maine Gauche Thrown:1/4, Sai Thrown:1/4
Sign Language SC/SO IP +1 -25 similar Sign Language:1/3 to 1/6
Singing AR PWW -3 -10 Music Performance:1/4, Music Theory:1/5
Skiing OU DQ +1 -40 none
Sleight of Hand SO D 0 -25 Pickpocketing:1/2
Sling CO (0/+1) D 0 -45 Bola:1/4, Cat of Nine Tails:1/4, Lasso:1/4, Whip:1/4
Smithing CR SE 0 -25 Armor Maintenance/Repair:1/4, Jeweler:1/3, Stonecarving:1/4
Sociology SC/SO I +1 -25 Criminology/Forensics:1/5, Diplomacy:1/4, Philosophy:1/5, Public Speaking:1/5, Savoir-Faire:1/5, Psychology:1/2, Streetwise:1/5
Spacecraft Mechanic CR IP +2 -45 Aircraft Mechanic:1/3, Hyperdrive Mechanic:1/2
Spacecraft Piloting AI DP +1 -35 Antigrav-Plane Piloting:1/3, Helicopter Piloting:1/3, Jet-Plane Piloting:1/3, Spaceshuttle Piloting:1/2
Spaceshuttle Piloting AI DDP +2 -30 Antigrav-Plane Piloting:1/3, Jet-Plane Piloting:1/2, Spacecraft Piloting:1/3
Spear CO (+1) SDD -2 -25 Boar Spear:1/4, Harpoon:1/4, Javelin:1/4, Lances:1/4, Pilum:1/4, Polearm:1/4, Trident:1/4
Speed-Load CO DQ +1 -30 Speed-Load (similar weapon):1/2
Speedreading SC/MI P 0 0 none
Starship Piloting AI I +2 -40 Hyperspace Astrogation:1/3, Probability-Drive Piloting:1/4, Spacecraft Piloting:1/3
Stealth BO/SO D 0 -20 Detect Ambush:1/4, Hunting:1/4
Stonecarving AR/CR SD 0 -30 Jeweler:1/3, Mining/Caving:1/3, Smithing:1/3
Storytelling SO IW -1 -10 Acting:1/3, Comedian:1/2, Public Speaking:1/2
Strategic Games SC IP variable variable other Strategic Games:1/2, Strategy/Tactics:1/3
Strategy/Tactics CO/SC IP 0 -30 Strategic Games:1/2 to 1/6
Streetwise SO IPP 0 -37 Area Knowledge:1/5, Criminology/Forensics:1/5
Struptor Pistol CO (-2) D +2 -15 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Rifle:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Struptor Rifle CO (-2) D +2 -15 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Stun Pistol:1/4, Stun Rifle:1/4
Stun Pistol CO (-2) D +1 -10 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Rifle:1/4
Stun Rifle CO (-2) D +1 -10 Assault Disruptor:1/4, Assault Struptor:1/4, Assault Stunner:1/4, Disruptor Pistol:1/4, Disruptor Rifle:1/4, Heavy Disruptor:1/4, Heavy Struptor:1/4, Heavy Stunner:1/4, Mini Disruptor:1/4, Mini Struptor:1/4, Mini Stunner:1/4, Struptor Pistol:1/4, Struptor Rifle:1/4, Stun Pistol:1/4
Subduing BO/SO/ME D ­ -25 Backstabbing:1/4, Hypnotism:1/6
­ +2 as SOC/SPY or -2 as MEDICAL
Surgery ME DIP +4 -45 Physician:1/4
Swimming OU EDQ -2 -25 Diving:1/3
Tangle Carbine CO (-3) D 0 -15 Tangle Pistol:1/4, Tangle Rifle:1/4
Tangle Pistol CO (-4) D 0 -15 Tangle Carbine:1/4, Tangle Rifle:1/4
Tangle Rifle CO (-2) D 0 -15 Tangle Carbine:1/4, Tangle Pistol:1/4
Tank Operation CO DP 0 -45 Auto Driving:1/5, Hovercar Driving:1/6
Taser Carbine CO (-4) D 0 -15 Taser Pistol:1/4, Taser Rifle:1/4
Taser Pistol CO (-5) D 0 -15 Taser Carbine:1/4, Taser Rifle:1/4
Taser Rifle CO (-3) D 0 -15 Taser Carbine:1/4, Taser Pistol:1/4
Teaching SC PW +1 0 Public Speaking:1/3, Research:1/4, Storytelling:1/4
Teamster OU P 0 -20 Herding:1/5
Telegraphy SC/CR DP -2 -50 Communications Operation:1/2
Theology SC I +1 -15 Philosophy:1/2
Throwing CO/OU SDD -1 -5 Grenades:1/2, any thrown Weapon:1/3
Tomahawk CO (0) SD 0 -35 Battleaxe:1/4, Handaxe:1/4, Pick:1/4, Tomahawk Thrown:1/2, War Hammer:1/4, War Mattock:1/4, Woodsman's Axe:1/4
Tomahawk Thrown CO (0) SD 0 -35 Boomerang:1/4, Handaxe Thrown:1/4, Tomahawk:1/2, Woodsman's Axe Thrown:1/4
Tonfa CO (+1) SD -2 -25 Blackjack:1/4, Club:1/4, Cudgel:1/4, Jo (one-handed):1/2, Jo (two-handed):1/4, Mace:1/4, Quarterstaff:1/4
Tracking OU P +1 -15 Hunting:1/3, Water/Shelter Finding:1/3
Trading SO W 0 -20 Appraisal:1/4, Fast-Talk:1/2, Lie Detection:1/3, Streetwise:1/3
Train Mechanic SC/CR IP 0 -35 Auto Mechanic:1/4
Train Piloting CR P 0 -15 Train Mechanic:1/3, Truck Driving:1/6
Trap Disarming CR/SO DIP 0 -30 Lockpicking:1/3, Trapsetting:1/2
Trapsetting SO DI +1 -25 Animal Trapping:1/2, Gadgetry:1/3, Trap Disarming:1/3
Treeclimbing BO/OU SD -3 -5 Mountain Climbing:1/2, Wallclimbing:1/2
Trident CO (+2) SSD +1 -25 Boar Spear:1/4, Harpoon:1/4, Javelin:1/4, Lances:1/4, Pilum:1/4, Polearm:1/4, Spear:1/4
Truck Driving OU P 0 -25 Auto Driving:1/2, Hovercar Driving:1/3
Tumbling BO D +1 -5 Acrobatics:1/2
Two-Hand Attacking CO D +4 -40 none
Two-Hand Sword CO (+3) S +1 -30 Bastard Sword (one-handed):1/4, Bastard Sword (two-handed):1/4, Broadsword:1/4, Claymore:1/4, Cutlass:1/4, Falchion:1/4, Katana:1/4, Longsword:1/4, Scimitar:1/4
Vacc Suit AI DP -1 -25 Scuba:1/4
Vehicle Engineering SC/CR I +1 -25 Aircraft Engineering:1/3, Auto Mechanic:1/5
Ventriloquism BO W +1 -45 Mimicry:1/4
Veterinary Medicine OU/ME IP ­ -25 Physician:1/3
­ +3 if OUTDOOR, -1 if MEDICAL
Wallclimbing SO SD 0 -30 Mountain Climbing:1/3, Treeclimbing:1/4
War Hammer CO (+3) S 0 -25 Battleaxe:1/4, Handaxe:1/4, Pick:1/4, Tomahawk Thrown:1/2, Tomahawk:1/4, War Mattock:1/4, Woodsman's Axe:1/4
War Mattock CO (+4) S 0 -25 Battleaxe:1/4, Handaxe:1/4, Pick:1/4, Tomahawk Thrown:1/2, Tomahawk:1/4, War Hammer:1/4, Woodsman's Axe:1/4
Water/Shelter Finding OU IPPP 0 -25 Firestarting:1/5, Foraging:1/3, Hunting:1/3, Tracking:1/4
Weaponry Engineering SC/CR I -1 -25 Electronics Engineering:1/3, Holographics Engineering:1/3, Nuclear Physics:1/3, Smithing:1/3, Woodcarving:1/3
Weaving AR/CR DR +1 -25 Leatherworking:1/3, Sewing:1/3
Whip CO (+4) SDQQ 0 -35 Bola:1/4, Cat of Nine Tails:1/4, Lasso:1/4, Sling:1/4
Woodcarving AR/CR D -1 -10 Carpentry:1/3, Stonecarving:1/3
Woodsman's Axe CO (0) S -1 -25 Battleaxe:1/4, Handaxe:1/4, Pick:1/4, Tomahawk:1/4, Tomahawk Thrown:1/2, War Hammer:1/4, War Mattock:1/4
Woodsman's Axe Thrown CO (0) S -1 -25 Boomerang:1/4, Handaxe Thrown:1/4, Tomahawk:1/2, Tomahawk Thrown:1/4
Writing SC IIW 0 -10 Literature:1/3, Research:1/3
Xenology SC IP +1 to +5 -40 appropriate social science:1/5
Yado BO Q +4 -40 Adrenal Defense:1/4
Zoology SC I 0 -25 Biochemistry:1/4, Biology:1/3, Ecology:1/3

16.2 GM's Screen

Skill Development

Skill Development Costs

Gain -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1               1 1 1 2 3 3 4 5 6 6 7
2             1   2 2 4 6 7 8 10 12 13 14
3           1   2 3 4 6 10 12 13 15 20 22 25
4         1   2 3 4 6 8 13 15 18 20 28 32 40
5       1   2   4 5 8 10 16 20 23 28 38 44 50
6     1       3 5 7 10 13 18 25 29 38 50 50
7   1     2 3 4 6 8 12 17 22 30 35 50
8 1         4 5 8 10 15 21 26 38 42
9       2   5 6 10 11 18 28 34 48 50
10     2   3 6 7 12 13 21 35 43
11   2       7 8 14 15 24 42
12         4 9 9 16 17 28 50
13 2     3 5 11 11 18 19 32
14     3   6 13 13 20 21 34
15   3   4 8 15 15 23 23 36
16 3   4 5 15 20 23 28 35
17   4 5 8 19 25 26 31 50
18 4 6 7 12 22 28 30 35
19 5 8 10 27 31 38 40 45
20 7 11 20 34 42 43 50
21 12 27 32 42
22 20 34 44
23 30 45
24 40
25 50

NPC Skill Values

I -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 7.00 5.69 4.60 3.70 2.97 2.36 1.87 1.48 1.16 0.90 0.70 0.54 0.41 0.31 0.23 0.17 0.13 0.09
2 14.00 11.37 9.20 7.40 5.93 4.73 3.75 2.96 2.32 1.81 1.40 1.08 0.82 0.62 0.47 0.35 0.26 0.19
3 21.00 17.06 13.80 11.11 8.90 7.09 5.62 4.44 3.48 2.71 2.10 1.61 1.23 0.93 0.70 0.52 0.39 0.28
4 28.00 22.74 18.39 14.81 11.86 9.46 7.50 5.91 4.64 3.61 2.80 2.15 1.64 1.25 0.94 0.70 0.52 0.38
5 35.00 28.43 22.99 18.51 14.83 11.82 9.37 7.39 5.80 4.52 3.50 2.69 2.06 1.56 1.17 0.87 0.65 0.47
6 42.00 34.11 27.59 22.21 17.80 14.19 11.25 8.87 6.96 5.42 4.20 3.23 2.47 1.87 1.41 1.05 0.78 0.57
7 48.99 39.80 32.19 25.91 20.76 16.55 13.12 10.35 8.12 6.32 4.90 3.77 2.88 2.18 1.64 1.22 0.90 0.66
8 55.99 45.49 36.79 29.62 23.73 18.91 15.00 11.83 9.27 7.23 5.60 4.31 3.29 2.49 1.88 1.40 1.03 0.76
9 62.99 51.17 41.39 33.32 26.69 21.28 16.87 13.31 10.43 8.13 6.30 4.84 3.70 2.80 2.11 1.57 1.16 0.85
10 69.99 56.86 45.98 37.02 29.66 23.64 18.75 14.79 11.59 9.04 7.00 5.38 4.11 3.12 2.34 1.75 1.29 0.95

Summary of Skill Development

Character Creation Summary

Aptitude Value Costs

Category 1 2 3 4 5 6 7 8 9 10
COMBAT 40 30 25 18 13 10 5 0 -5 -10
BODY 44 32 28 20 15 10 5 0 -3 -8
OUTDOOR 32 28 22 18 10 5 0 -2 -5 -10
AIR/SPC 45 32 21 18 11 8 4 0 -8 -15
SCIENCE 30 28 20 16 10 6 2 0 -5 -9
MIND 70 60 45 30 18 11 9 4 0 -3
ARTS 50 35 23 22 12 2 0 -2 -6 -11
CRAFTS 28 24 19 10 5 1 0 -6 -9 -14
MEDICAL 38 33 22 12 8 3 0 -3 -7 -11
SOC/SPY 35 30 25 19 13 8 2 0 -4 -8

Summary of Steps

  1. Get a blank character sheet and skill sheet.
  2. Find out from the GM about the world background.  This could include the time and place, and any other information the GM wants to give you.
  3. Ask the GM if he has any special requests about the type of character you are going to make.
  4. Do a preliminary design of your character's attributes, personality, background, abilities, weaknesses, and aptitudes.
  5. Ask your GM how many character points to start with.  This will usually be 100.
  6. Choose which stats to assign, assign their values, and pay the point costs.
  7. Roll all other stats and note their values.  Apply any race or gender modifiers to these stats.
  8. Choose your abilities and weaknesses, paying the appropriate point costs.  Double-check them with your GM first.
  9. Choose and pay for all of your aptitudes.  Make sure that your character points now total 100.  If this campaign includes magic or psionics, there may be another step here, such as assigning Diff Mods in the RDI System of Magic.  Also, copy your AVs onto the skill sheet for quicker reference.
  10. Make a list on your skill sheet of all the skills you feel it is likely your character will develop.  (If you decide later to add new ones, just add them at the end.) Don't forget to list all languages, spoken and written, and any spell lists or skills.  For each one, copy down the Cat and Stat listed in the skill description.  (When a skill has more than one Cat, you must choose one.) Calculate the Diff and write it down as well.
  11. Decide which skills to spend the 60 DP you receive for childhood on.  Remember, during this step only, don't use the Diffs you calculated in the previous step.  Don't forget your native language, using the special rule given in section 8.1.  Make sure the total number of points you spend adds up to 60.
  12. Repeat the previous step, spending only 40 DP this time, for your adolescence.  This time, use the real Diffs.
  13. Repeat this step again, spending 50 DP for your apprenticeship.  If your character will start as an experienced adventurer, spend any additional DP the GM gives you.
  14. Calculate the Base, Stat, Misc, and Total SVs for all of your skills.
  15. Refine your character's personality and write a description of it on the back of your character sheet.
  16. Add the final details to your background story and write the story out on the back of your character sheet.
  17. Design and write down your character's appearance.
  18. Equip your character as the GM allows.  Write the list of equipment, along with locations of each item, on the back of your skill sheet.
  19. Calculate your total Carried Weight and note it on your character sheet.
  20. Determine and write down your Hp, AT, DB, Shield DB, Resistances, LC, CC, Encumbrance Penalty, Armor Penalty, Total Penalty, Base MV, and Encumbered MV.
  21. Write the number of character points you spent, and the total number of development points you've acquired, in the Development section of your character sheet.
  22. If you haven't yet done so, name your character and write his name down on both your character and skill sheets.  Write your own name next to "Player" on the character sheet.
  23. Submit your character to the GM for final approval.  Make any changes requested.
  24. You're ready to play!

Vital Calculations

Maneuvers and Skill Resolution

Roll Moving Maneuver (MM) Static Maneuver (SM)
up to -25 Extraordinary Failure: You fail miserably.  If possible, you achieve the opposite of the intended results.  You're "in a slump" (at -50) at this and similar actions until you get a full success.
-25 to 05 Fumble: You fail thoroughly, causing some negative side effect.
06 to 15 0% Failure: You do not know or you cannot do what you have attempted.
16 to 25 10%
26 to 40 20%
41 to 55 30%
56 to 65 40%
66 to 75 50%
76 to 80 60%
81 to 85 70% Partial Success: You accomplish about half of your action.
86 to 90 80%
91 to 100 90% Near Success: You can do most of your action, or suffer a side effect.
101 to 110 Unrelated Success: You fail at the intended effect, but accomplish something else beneficial you weren't even trying to do.
111 to 130 100% Success: You achieve your maneuver successfully.
131 to 160 110%
161 to 175 120%
176 to 250 Critical Success: Your move succeeds dramatically.  If your success cannot be improved, it took half the expected time.
251 and up Extraordinary Success: You succeed as well as possible!  You're "in the zone" (at +50) at this and similar actions until your next failure.

Condition Movement Items Influence Magic Perception
General Difficulty Routine +30 +30 +30 +30 +30
Easy +20 +20 +20 +20 +20
Light +10 +10 +10 +10 +10
Medium 0 0 0 0 0
Hard -10 -10 -10 -10 -10
Very Hard -20 -20 -20 -20 -20
Extremely Hard -30 -30 -30 -30 -30
Sheer Folly -50 -50 -50 -50 -50
Impossible -70 -70 -70 -70 -70
Wounds Lost 25-50% of Hp -10 -10 -5 -10 -7
Lost 51-75% of Hp -20 -20 -10 -20 -20
Lost 76-99% of Hp -30 -30 -20 -30 -40
Stunned -25 -75 -75 -75 -50
Bleeding, per hit/round -10 -5 -10 -10 -5
Distractions Near or In Melee -5 -10 -30 -5 -30
Loud Noise -5 -5 -25 -35 -10
Character Running 0 -40 -5 -20 -50
Encumbrance Total Penalty = X X X 0 0 X / 4
Item Quality Inferior -5 -40 0 -20 0
Poor -2 -25 0 -15 0
Average 0 0 0 -5 0
Good +5 +15 0 0 0
Excellent +7 +30 0 +5 0
Terrain Flat +5 +10 0 0 +5
Smooth -5 0 0 0 +10
Rough 0 0 0 0 -7
Steep -30 -15 -5 0 -10
Obstructed -20 -30 -30 0 -40
Mana Level Low 0 0 0 0 -30
High 0 0 0 0 +20
Concentrated Node 0 0 0 0 +40

Combat and Initiative Charts

Offensive Bonuses and Penalties     Elemental Attack Bonuses and Penalties
Condition Modifier Condition Modifier
Flank Attack +15 Attacker's Spellthrow SV Variable
Rear Attack +35 Target's DB not counting shields Variable
Surprise +20 Static target (prone or surprised) +30
Stunned Foe +20 Full cover (detected but not sighted) -60
Downed Foe +30 Partial cover (less than half sighted) -30
Prone Foe +50 Wall shield facing caster -30
Lost 26-50% of Hits -10 Full shield facing caster -20
Lost 51-75% of Hits -20 Normal shield facing caster -15
Lost 76-99% of Hits -30 Target shield facing caster -5
Drew weapon on same action -20 Defender not wearing helmet +5
Changed weapon on same action -50 Defender wearing full helmet -5
Movement % of MV used Center point of ball attack +20
On moving platform -50 Range see charts
On moving platform with ranged weapon -70 Near Success on spellcast -30
  Critical Success on spellcast +25
  Extraordinary Success on spellcast +50

Shield Inherent DB Table     Armor Types
Shield Type Weight Melee Missile AT Medieval Modern/Futuristic
Wall Shield 45-50 30 40 1 Skin/Clothing Skin/Clothing
Full Shield 25-30 25 25 2 Robes Environmental Suit
Normal Shield 15-20 20 20 3 Light Hide Light Hide
Target Shield 5-10 20 10 4 Heavy Hide Heavy Hide
Maine Gauche/Sai 1-3 15 0 5 Leather Jerkin LBA Flak Vest/Kevlar
Other Weapons var 0 0 6 Leather Coat LBA Extended Flak Vest
Terrain n/a var var 7 Full Length L. Coat LBA Reinforced Flak Vest
  8 Reinforced L. Coat LBA Reinforced Flak Armor
Claw Law Weapon Speeds 9 Leather Breastplate ABS Pliable Breastplate
Attack Type WS 10 L. Breastplate & Greaves ABS Pliable B-plate & Greaves
Bash +5 11 Half Body Plate ABS Pliable Half Plate
Beak/Pincher -1 12 Full Body Plate ABS Pliable Full Plate
Bite 0 13 Chain Shirt ABS Mesh Shirt
Claw -2 14 Chain Shirt & Greaves ABS Mesh Shirt & Greaves
Fall/Crush +2 15 Full Chain ABS Full Mesh
Grapple 0 16 Chain Hauberk ABS Battle Mesh
Horn -2 17 Breastplate AEX Exoskeleton Breastplate
Stinger -2 18 Breastplate & Greaves AEX Exoskeleton B-plate & Greaves
Tiny Animals -1 19 Half Plate AEX Half Exoskeleton
Trample/Stomp +6 20 Full Plate AEX Full Armored Exoskeleton
Martial Arts Strikes -3  
Martial Arts Sweeps -2  

16.3 Character Sheets

Download the PDF (using Adobe Acrobat) or Word 97 version for printing

Name: Player: Prism
Stats Movement Description
Strength         CC         Sex:
Race:
Handedness:
Height:
Weight:
Age (real):
  (apparent):
Hair:
Eyes:
Skin:
Other:
Endurance         LC        
Dexterity         Carried Wgt        
Quickness         Enc.  Penalty        
Intelligence         Armor Penalty        
Perceptivity         Total Penalty        
Will         Base MV        
Resistance         Enc.  MV        
Aptitudes Vitals
COMBAT         Hp  
BODY        
OUTDOOR         AT        
AIR/SPC         DB        
SCIENCE         Shield -- melee        
MIND         Shield -- missile        
ARTS         Delay         Development
CRAFTS         Resist Poison         Character Points        
MEDICAL         Resist Disease         Plot Points       (      avail)        
SOC/SPY         Resist Magic/Psi         Development Points        
Abilities Weaknesses











Name: Prism Skill Sheet

Aptitudes: CO     BO     OU     AI     SC     MI     AR     CR     ME     SO

Skill Cat Stat Diff Recipient SIM Skill Train Base Stat A/W Misc SV
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     


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