Everyman Skill Packages

The following everyman packages are available. Everyman skills are the basic skills almost everyone acquires growing up in a particular culture. To see what everyman packages are available in different culturessee the pages on Races and Cultures. These skills allow at best a basic knowledge of a subject . If a roll is required, it is 8-.

Hunter/gatherer
Climbing, Concealment, Conversation, Stealth, Survival (local environment), 3 points with native language, AK: Home area, one professional skill at 8-

Fisherman/Sailor
Climbing, Concealment, Conversation, Stealth, Transport familiarity (Typical boat type for region), 3 points with native language, AK: Home area, one professional skill at 8-

Noble
Climbing, Concealment, Conversation, High Society, Stealth, Transport Familiarity (local riding animals or vehicles), 4 points with native language (includes very basic literacy), AK: Home area

Priest
Climbing, Concealment, Conversation, Stealth, Streetwise, 4 points with native language, AK: Home area, PS: Priest/Shaman/etc. 8-

Serf
Climbing, Concealment, Conversation, Husbandry, Stealth, 3 points with native language, AK: Home area, one professional skill at 8-

Townsman
Climbing, Concealment, Conversation, Stealth, Streetwise, 3 points with native language, AK: Home area, one professional skill at 8-

Villager
Climbing, Concealment, Conversation,Stealth, Transport familiarity (local draft animal), 3 points with native language, AK: Home area, one professional skill at 8-