Fay


The fay race is divided into two branches, the Dverige and the Liassafar, who are eternally antagonistic to each other. The former are by natural form short and gnarly, strong of arm and unlovely of form, for they are generally born with all manner of deformities. Some have over-muscled arms, others cloven hooves for feet, yet others enormous noses or ears. They age early and unprettily, for in their hidden halls they labour day and night, a-building mighty arms for the prosecution of the war against the Liassafar. The Liassafar are other than the Dverige, being tall and slim, fair of face and cat-sure in motion. And this is the cause of the war between them, since the Liassafar spurn the Dverige, saying that they are made for servants and their deformities are a punishment for rebellion. The Dverige in turn say they were once as the Liassafar, their current forms being the result of a curse laid on their long-fathers in ages past, and this may be true, for both races show their fay heritage in their skill in shape-shifting and illusion. Perilous it is to bargain with a fay, for even if you gain what you seek (and that unlikely) it will probably to turn out to be other than what you bargained for.

All of the fay races have an antipathy to ferrous metals. Even to handle it galls fays and longer contact can burn. Wounds made by iron are slow to heal and for this reason fays shun iron and steel in every form, even the Dverige who in their halls beneath the roots of the hills have followed other ores down into darkness and become the world's premier smiths. So great is their fame that sometimes men will walk through the eternal darkness to barter for their wares.

In other ways too, their kinship is proclaimed. Both Dverige and Liassafar are long-lived and may survive generations of men. Both are capricious and impetuous in nature, given to chivalry, violence and prankishness in turn - although there is the legend of the fay Gremandel, who, reproved by his king for levity, became so deliberate in all things that he starved to death pondering what he should have for breakfast. Neither Dverige or Liassafar nor most of the lesser fays can stand the light of the sun - it blinds and maddens them, since their senses are keen in darkness and twilight. But the feature that foremost proclaims their nature is their unnatural fecundity. Members of the fay races can breed with almost anything. They do not mate as other creatures do, but by the casting of transformative magic. Even a single bout of loving is sufficient, as many a human maid has found to her woe. The offspring of such a union is a hybrid, showing features of both parents. The offspring of the Dverige are often more misshapen than their parents, and the Liassafar also breed many sports. These tend to express the worst in the Liassafar character, being small, delicate, vindictive and generally brainless. The subraces are usually short-lived compared to their parents, but even so they may often long outlive humans.

However, despite their enmity, there is some contact between Dverige and Liassafar - trade, contest and occasional interest. On rare instances, they have even fought together in the other great conflict that rifts the societies of the fays - the battle between Ciëre and Unciëre (forgetting and remembrance). These are the two factions of the fays, the first of whom are resigned to the passage of their realms of the dark millennia, when their sorcery darkened the sun and who have now turned to other pursuits. The Unciëre, however have not forgotten and they plague and puzzle their reluctant brethren and humankind alike. In true form, they are fays like their kin, though perhaps tending more to the grotesque, but they cloak themselves in forms of nightmare and on dark nights ride their horror into the hutments and steadings of men. By far the greatest portion of woe suffered by men at the hands of fays has been due to the Unciëre.

Fay society includes the wandering solitaries of the world's wild places and small bands of fays who roam woods and mountains. Most however, live in holdings hidden from the eyes of men. Only in Pesh, the land of shadow, do fays dwell openly. Although lords among the fays have their own halls, well hidden from prying eyes, all acknowledge loose fealty to certain powerful self-styled kings or queens, who govern the various Ciëre and Unciëre courts. In all cases, the fays of the subraces who are not cast out (see Beastman) make up the underclass - buffoons, servants, and occasionally and appallingly, sport for the hunt. The Unciëre often, and the Ciëre occasionally, will also hunt men. Although the Dverige generally scorn such pastoral pursuits, they are no less fierce in avenging a slight (real or imagined).

Due to their mutable nature, no accurate Stat.s for Fays can be given, but as a basis the following may be used:

 


LIASSAFAR (PURE RACE)

The pure race are the nobles of the Liassafar. They are tall, slim and human-like except for their large almond-shaped eyes and high cheek bones. Their skins are pale, complemented by fine hair so fair it is often almost white. Their hands and fingers in particular, are longer than is normal in humans and extremely nimble

STR

10

DEX

18

+24

CON

10

BOD

10

INT

18

+8

EGO

13

+6

PRE

18

+8

COM

21

+5

PD

3

+1

ED

2

SPD

4

+12

REC

4

END

20

STUN

20

Total

+64

OCV

6 (+2)

DCV

6

ECV

3

POWERS

2

Decreased aging (10% of normal rate, -1/2)

6

PS: current occupation, plus two artistic skills

3

FAM: common melee weapons plus one missile weapon

4

+2 OCV with chosen weapon

4

+2" Running (8" total)

6

Stealth (13-), Oratory (13-)

9

+ 3 with PER rolls

9

KS: Magery (16-)

30

30 points of magic (generally spells of enchantment, animal magic, illusion or darkness)

13

Miscellaneous skills, languages, AK, or minor powers.

86

Total powers and skills

150

Total creature cost

50+

DISADVANTAGES

10

Distinctive features (concealable, is noticed)

20

Psych. Lim.: Supercilious and arrogant (common, total)

10

Vulnerability: Double damage from Flash attacks

15

Phys. Lim.: Affected by Sunlight (-3 to all rolls, -6 to PER rolls)

30

Susceptibility: 2d6 from ferrous metal/phase

15

Lords-of-air-and-darkness-bonus


LIASSAFAR (LESSER RACE)

The lesser race of the Liassafar are generally servitors and craftsmen. They range in appearance from similar to the pure race, with but a single defect (cat's eyes, dark hair, or low comeliness, for example) to creatures which are quite different. Lesser race creatures are often smaller and frailer than their cousins, but confoundingly, others are larger - sometimes even giant size. Common minor powers are thus 1 or 2 levels of growth or shrinking. Still other lesser race are human-like - perhaps the issue of a long ago union between the races, with generally one or two exaggerated characteristics such as a bulbous red nose or ankle-length beard.

STR

10

DEX

17

+21

CON

10

BOD

10

INT

13

+6

EGO

8

-2

PRE

13

+3

COM

10

PD

2

ED

2

SPD

3

+3

REC

4

END

20

STUN

20

Total

31

OCV

6 (+1)

DCV

6

ECV

3

POWERS

2

Decreased aging (10% of normal rate, -1/2)

2

PS: current occupation

3

FAM: common melee weapons plus one uncommon or missile weapon

2

+1 OCV with chosen weapon

4

+2" Running (8" total)

3

Stealth (12-)

6

+ 2 with PER rolls

5

KS: Magery (13-)

30

30 points of magic (generally spells of enchantment, animal magic, illusion or darkness)

12

Miscellaneous skills, languages, AK, or minor powers

77

Total powers and skills

100

Total creature cost

50+

DISADVANTAGES

10

Distinctive features (concealable, is noticed)

10

Vulnerability: Double damage from Flash attacks

15

Affected by Sunlight (-3 to all rolls, -6 to PER rolls)

20

Susceptibility: 1d6 from ferrous metal/turn

-5

Selling-faery-fruits-to-human-maids bonus (minus)


LIASSAFAR (LEAST RACE)

The least race of the Liassafar are similar to their higher caste cousins but with defects even more exaggerated. Some are quite monstrous, being born without skin, or with animal's heads or bodies. These creatures are often exposed at birth. Few of these survive, those that do often becoming furtive creatures, or baleful haunters of lonely places. More usually, however they resemble their kin, but they are almost all in some way caricatures. They may have greatly elongated limbs or giant heads, be very small or very large (2 or even more levels of shrinking or growth) or have overwide mouths or enormous noses. By and large they are not very smart, either. These creatures are anathema to the aesthetically sensitive high race, who have been known to thrash them within an inch of their life simply for the affront their appearance gives.

STR

10

DEX

11

+3

CON

10

BOD

10

INT

8

-2

EGO

8

-4

PRE

10

COM

8

-1

PD

2

ED

2

SPD

3

+7

REC

4

END

20

STUN

20

Total

+3

OCV

4

DCV

4

ECV

3

POWERS

1

Decreased aging (30% of normal rate, -1)

2

PS: current occupation

2

FAM: common melee weapons

4

+2" Running (8" total)

3

Stealth (11-)

3

Concealment (11-)

9

+ 3 with PER rolls

3

KS: Magery (11-)

20

20 points of magic (generally spells of enchantment, nature magic or darkness) or 20 points of minor powers (Growth, Shrinking, Stretching, Swimming etc) or some combination of the two

47

Total powers and skills

50

Total creature cost

50+

DISADVANTAGES

10

Distinctive features (concealable, is noticed)

5

Vulnerability: 1 1/2 x damage from Flash attacks

15

Affected by Sunlight (-3 to all rolls, -6 to PER rolls)

15

Susceptibility: 1d6 from ferrous metal/minute

-47

Abused-by-everyone-bonus (minus)


DVERIGE (PURE RACE)

The pure race are the rulers of the Dverige. They are short and muscular, and often have deformities that they hide behind bushy beards, long robes or elaborate hats. They tend not to practice the graceful airs and courtly talk that are the pride of the Liassafar, placing esteem instead in honest talk. Indeed, they are honest to the point of rudeness and like to talk almost beyond human endurance!

STR

15

+10

DEX

14

+12

CON

13

+6

BOD

14

+8

INT

13

+3

EGO

13

+6

PRE

15

+5

COM

8

-1

PD

6

+3

ED

6

+3

SPD

3

+6

REC

6

END

26

STUN

31

Total

61

OCV

5 (+3)

DCV

5

ECV

4

POWERS

2

Decreased aging (10% of normal rate, -1/2)

6

PS: current occupation, plus two artistic or craftsman's skills

4

FAM: common melee weapons, common missile weapons

8

+3 OCV with chosen weapon, +1 OCV with secondary weapon

6

Concealment (12-), Oratory (12-)

9

+ 3 with PER rolls

15

Miscellaneous skills, languages, AK, or minor powers.

9

KS: Magery (15-)

30

30 points of magic (generally spells of enchantment, artifice, illusion or darkness)

89

Total powers and skills

150

Total creature cost

50+

DISADVANTAGES

10

Distinctive features (concealable, is noticed)

20

Psych. Lim.: Rude and Touchy

20

Psych. Lim.: Sensitive about appearance (common, strong)

10

Vulnerability: Double damage from Flash attacks

15

Phys. Lim.: Affected by Sunlight (-3 to all rolls, -6 to PER rolls)

30

Susceptibility: 2d6 from ferrous metal/phase

-5

Rulers-of-the-underdark-bonus


DVERIGE (LESSER RACE)

The lesser race of the Dverige is as homely to look upon as its rulers - and often much less so. They show some of the same features as the Liassafar lesser races, but tend more towards stocky forms and rather more unruly body hair.

STR

15

+10

DEX

14

+12

CON

12

+4

BOD

10

INT

11

+1

EGO

11

+2

PRE

10

COM

6

-2

PD

5

+2

ED

4

+2

SPD

3

+6

REC

5

END

24

STUN

26

Total

37

OCV

5 (+1)

DCV

5

ECV

4

POWERS

1

Decreased aging (10% of normal rate, -1/2)

2

PS: current occupation

2

FAM: common melee weapons

2

+1 OCV with chosen weapon

3

Concealment (12-)

6

+2 with PER rolls

12

Miscellaneous skills, languages, AK, or minor powers.

5

KS: Magery (12-)

30

30 points of magic (generally spells of enchantment, artifice, illusion or darkness)

63

Total powers and skills

Total creature cost

50+

DISADVANTAGES

10

Distinctive features (concealable, is noticed)

20

Psych. Lim.: Sensitive about appearance (common, strong)

10

Vulnerability: Double damage from Flash attacks

15

Phys. Lim.: Affected by Sunlight (-3 to all rolls, -6 to PER rolls)

15

Susceptibility: 1d6 from ferrous metal/phase

-20

Servants-of-the-underdark bonus (minus)