Destrier


The Destrier is the most coveted war-steed in Gorgamelle. Destriers come in a variety of sizes. The smallest are similar in size and shape to Coursers, although somewhat stockier, while the largest are the same height but considerably heavier. However, they lack the fine mane of the Courser, having instead the short bristly ruff typical of their breed. All Destriers have tough skin, with little hair and a "pebbled" appearance, easily strong enough to turn a blade or even the teeth of another Destrier. They need this, because Destriers are born to fight and have an evil disposition. Unless held on an iron rein, Destriers put together will always fight, often until one is too wounded to further contest supremacy. Thereafter, they will get along well enough, but the introduction of a new Destrier will start new fighting and this can often lead to the death of the newcomer, as he might end up in several combats. To prevent this when introducing a new Destrier to a herd, the herders will usually cut out a member of the herd that they think the newcomer can beat and another higher in the hierarchy of the herd. This will enable the newcomer to find a place in the herd without multiple fights and ease its entry. Of course, a trained eye for potential is needed for this, and a good Destrier herder is always ensured of employment. Destriers fight with their hard hooves and with the horny hoof spikes that jut down from the rear of their legs, as well as with their prominent, razor-sharp teeth. Unlike their relatives, the Courser and the Carter, which are strictly herbivorous, the Destrier is an omnivore, and not a very discriminating one at that. Despite their aggressive nature, Destriers are at least as intelligent as Coursers and can be trained to be loyal steeds - they will protect a fallen rider, come to a call, and even respond to simple signals. However, it takes a long time (normally several months) to train a Destrier to bear a new rider, and longer for the two to be really easy together. However, when trained to fight, and wearing its war armour and leg blades a Destrier is an awesome foe, more than a match for more common riding beasts. There are herds of wild Destriers in some regions and they have been known to descend on isolated villages and ruin them by eating both crops and livestock indiscriminately.

STR

30

+10

DEX

16

+18

CON

22

+24

BOD

18

+5

INT

4

-6

EGO

4

-12

PRE

18

+8

COM

10

PD

8

+2

ED

4

SPD

3

+4

REC

7

END

44

STUN

36

Total

53

OCV

5 +3

DCV

3

ECV

1

POWERS

24

Growth (15 points) always on,

20

11/2d6 HKA, reduced penetration (2x 11/2d6 HKA with STR)

15

+6 PD, +4 ED armour

8

+4" running (10" total move)

8

+2 to Hearing or Smell PER rolls

6

+3 OCV with teeth and hooves

81

Total powers and skills

134

Total creature cost

NOTES

+2 to opponent's PER rolls, -3 KNB, +1" reach

Destriers are normally given extra armour - chain or plate

which covers their head, fore- and hindquarters

50+

DISADVANTAGES

15

Physical limit. No fine manipulation

69

Wicked-temper bonus