Carnater


A ferocious, heavy-built, animal used to guard properties, for hunting and (more commonly in the Halsing lands) trained for war. The Carnater is stockily built, with such heavily muscled jaws that its protruding chin slopes directly into its short bowed legs. The Carnater is not bred for speed, or intelligence, but for its suicidal courage and ferocious bite. It will attack anything when angered, and it has a truly prodigious bite - its jaws can open almost 90° and once locked in their target the Carnater will worry its victim until one of them is dead. Like the Dyrewolf of the northern forests, the Carnater is further insulated from threat by the thick plates of fibrous armour that cover its head, shoulders and back. This natural armour is sometimes reinforced by artificial means - normally studded leather but occasionally steel. Their great strength means that Carnaters carry such armour with ease. Because of their short tempers, Carnaters are not considered good guard animals for households - they tend to be truly safe only to those they know very well - typically their handler - and have to be trained while young. However, the baying of a pack of Carnaters - a short harsh sound - makes even large predators think about hunting elsewhere. Carnaters have short bristly fur, normally greyish, cream, or light brown. The armouring plates are similarly coloured.

STR

15

+10

DEX

17

+21

CON

15

+10

BOD

10

INT

2

-8

EGO

5

-10

PRE

13

+3

COM

10

PD

3

ED

3

SPD

3

+3

REC

6

END

30

STUN

26

Total

29

OCV

6

DCV

6

ECV

2

Cost

Powers

24

1d6 HKA reduced penetration, continuous (2x 1 d6 HKA with STR)

6

Armour 4 PD/2ED act 14- (covers head, shoulders, torso)

4

+2 to Smell PER roll (14-)

10

Tracking Scent

9

+3 to all PER rolls (12-)

53

Total powers and skills

82

Total Creature Cost

50+

Disadvantages

15

Physical limit. No fine manipulation

+17

Bonus