Telieq

Telieq was born in Veluna, to moderately wealthy parents, and grew up there. He had no other siblings and was a solitary child, having few friends or even associating rarely with other children at all. He had a reputation as a precocious child. Telieq was always fascinated by magic, and when old enough, managed to become apprenticed to a sorceror in Garrack, who seeing his pupil's natural gifts and preferences, arranged for him to complete his training with a colleague who specialised in the necromantic arts. Although considered by many to be an odd choice, a necromancer can always earn a good living working for Dymerian necropoli, so his parents were not displeased. He has stayed on good terms with his tutors and they sometimes contact him to perform the odd service where the unquiet dead are involved. Mostly though, he travels. Telieq is fascinated with the trappings of mortality and he has combed the ruins of ancient cities, opened forbidden tombs and generally ranged far and wide.

Telieq's other characteristic is his controlled personality. He almost never shows emotion. This has led others to suppose him cold or aloof, but in fact it is merely part of his rather odd, obsessive personality. This is reflected in his choice of clothing - dark hooded robes pretty much exclusively.

CHA

VAL

Cost

STR

10

DEX

15

+15

CON

13

+6

BOD

10

INT

18

+8

EGO

14

+8

PRE

20

+10

COM

11

PD

2

ED

3

SPD

3

+5

REC

5

END

26

STUN

22

Total

52

OCV

5

DCV

5

ECV

5

Powers, skills, etc

1

FAM : Quarterstaff

3

Survival (temperate, 11-)

6

KS : Necromantic lore, Astrology, Spellcraft (all 13-)

6

KS : Herbalism, Etiquette, Cooking (all 13-)

1

Dymerian (native, literate)

3

Riding (13-)

4

Swimming (4")

7

Magery skill (15-)

11

Spells : 45 point Multipower : All powers take : Gestures (-1/4), Incantations (-1/4) Requires a skill roll (-1/2), x2 END in direct sunlight (-1/4), Focus (OAF, appurtances of the dead,-1), Concentrate (0 DCV, while casting, -1/2), requires Mana (-1/4) for a total of -3.

1

(u) Animate Dead. 40 active points

1

(u) Retrocognition (only where something has died). 30 active points.

1

(u) Lifestealing (2d6 END transfer, ranged, continous). 37 active points.

1

(u) Dark sight (UV vision, usable by one other). 9 active points.

1

(u) Wraithform. 40 active points

1

(u) Zombie. 45 active points.

48

Total powers and skills

100

Total character cost

Normal Equipment

Spell Book

Backpack

Embroidered Robes

Travelling cloak

Quarterstaff

Knife and Sheath

Belt

Belt pouch (small)

1 week dry rations

Torches (4)

Flint and Steel

Money Gp 9, Cp 3

Soft boots

+50

Disadvantages

15

Watched (11-) Old Mentor, more powerful, NCI (via spirits)

15

Psychological limit : Solitary, aloof (common, moderate)

15

Psychological limit : cannot resist seeking hidden things (common, moderate)

5

Reputation (8-) Necromancer