Tandeska Dundarrin

A slim, wiry man, Tandeska has green eyes, greying hair (worn shoulder length) and is otherwise unremarkable, in his normal garb. He is of Dymerian stock, from one of the highland clans living to the north of Karmorvus, but it is a long time since he has been back. He left his home seeking fame and fortune, which he has found - first in Karmorvus as a bondsman to the Magus of the Silver Tower, and latterly all over the empire as a freelance mage.

CHA

VAL

Cost

STR

9

-2

DEX

20

+30

CON

16

+12

BOD

12

+4

INT

18

+8

EGO

18

+16

PRE

14

+4

COM

10

PD

3

+1

ED

3

+1

SPD

4

+10

REC

5

END

32

STUN

25

Total

116

OCV

7 (±3 with staff)

DCV

7 (±3 with staff)

ECV

6

Powers, skills, etc

3

FAM : Common Melee weapons, Quarter staff

9

+3 levels with Staff

3

Linguist

8

Languages (Dymerian, literate, native), Saharnian (literate, accent), Olmai (accent), Ancient Medarian (literate, basic), Middle Kingdom glyphs (literate, basic)

15

Paramedic, Herbalist, KS: Dymerian History, KS: Ancient history, (all 13-) Riding (14-)

4

AK: Dymerian Empire, Karmorvus

4

+2" swimming

17

Magery (20-)

58

50 point Spell Pool (all spells must be mental powers, and take full phase (-1/2), Skill roll (-1/2), Focus (Focussing crystal, OAF, -1), Concentration (1/2 DCV, -1/4) and side effect (splitting headache - 2d6 INT and DEX drain, -1), requires Mana, for a total of -4.

117

Total powers and skills

232

Total character cost


Normal Equipment

Magical Equipment

Defender

Jade pendant - allows user to generate 6 PD/ED force field (invisible to normal sight)

Mage's ring

Gives +4 DCV

Cloak of the bat

On command enlarges into a pair of giant batwings giving the user 10" flight and also endows the wearer with active sonar - has the drawback that when employed, user takes 2x damage from sonic attacks

Ring of Cabbalism

This ring does a 6d6 Aid to any magical effect, 4x/day

Giant's staff

An ordinary-looking staff that does +8d6 HA

Dagger

Enchanted to give +4 OCV and do 1+1d6 HKA

The Everful Scabbard

A scabbard that is always full - as soon as the dagger contained therein is reached for, it will teleport back into the scabbard - ready for use.

Potion of diminuition

+ 50

Disadvantages

5

Reputation, 8-, Mage

20

Hunted (Clamite Clan, bloodfeud, 11-, more powerful, NCI, limited area)

5

Watched (Silver Magus, former employer, 8-, more powerful, NCI, limited area)

15

Psych. Lim.: Mercenary (Common, Strong)

10

Psych. Lim.: Is always eager for rumours of new magic (Uncommon, Strong)

10

Phys. Lim.: Suffers from severe Migraines (-3 to CV and skill rolls) Infrequent, greatly