Sethi

Tall and slender, with broad shoulders, Sethi's boyish appearance belies his skill in combat. He wears his brown hair cut long over his brow - this, together with his wide blue eyes, make him fairly popular with the ladies, a talent he has used on more than one occasion to open the doors to some profitable activities. Sethi doesn't really care for fighting - or even thievery for that matter - as long as he has enough to keep himself comfortable. He's happy enough to be supported by some adoring woman.

CHA

VAL

Cost

STR

15

+10

DEX

20

+30

CON

14

+8

BOD

12

+4

INT

13

+3

EGO

11

+2

PRE

13

+3

COM

21

+5

PD

3

ED

3

SPD

4

+10

REC

6

END

28

STUN

28

Total

73

OCV

7 (+5 Darts, ± 5 with HTH)

DCV

7 (±5 with HTH, +2 with shield)

ECV

4

Powers, skills, etc

4

FAM : Common Melee weapons, Common Missile Weapons

3

Combat sense (12-)

27

Concealment, Stealth, Lockpicking, Shadowing, Sleight of hand, Acrobatics, Riding, Breakfall (all 13-), Animal Handling (11-), PS: Appraiser (12-)

6

Crytography, Bribery (Both 12-)

1

Bump of Direction (activates 11-)

10

+2" swimming, 5" swinging (requires OAF- rope), +4"superleap

10

+5 OCV with Darts

25

+5 CV with HTH combat

6

Ability to throw darts autofire - doing 1+1 with STR (costed as 1/2 d6 HKA, autogfire, can be thrown, OAF, requires both hands, cannot be used in HTH)

5

+2 DCV to offset armour penalties

19

Dangersense - out of combat (13-)

11

Languages: Eochail (native, literate), Dymerian (native, literate), Saharnian (native, literate)

127

Total powers and skills

200

Total character cost

Normal Equipment

2 Bags of Holding

Knife

Belt Pouch

Thieves Tools

Boots, soft leather

Spare lock pick

Cloak, Hooded

Tinderbox and Flint

Spare set clothing

Well made Clothing (black)

2 Candles

Black face mask/hood

Winter Blanket

Spyglass

2 Wineskins

Small Metal Mirror

2 Weeks Iron rations

Magnifying Glass

2 Large sacks (black cloth)

5 Flasks Greek fire oil

Grappling Hook and Rope

5 Torches

Medium shield

500 Gp

Magical Equipment

Magewall bracers

Silver braces - allows user to generate 8 PD/ED force field (invisible to normal sight)

Ring of Invisibility

Gold ring allows user to cast invisibility to normal sight

Ring of Protection

Adds +3 DCV to wearer

Ring of Spell Storing

Ring containing the spells Flaming Weapon, Fire Warding and Fire Trap, all with the trigger advantage. Each can be used once, and then must be recast into the ring

LongSword

2d6 HKA with penetrating advantage (no STR min)

Dagger

1d6 HKA - gives wielder an additional 10 STR

+50

Disadvantages

10

Psych Lim: Womaniser (Common, Moderate)

15

Psych Lim: Dilettante (Common, Strong)

15

Hunted by various law enforcement agencies (8-, extensive NCI, MoPo, limited area)

10

Hunted by various criminal organisations (8-, MoPo, limited area)

100

Dashing thief bonus