Pellaeus

Pellaeus was born the son of a well off landowner in the town of Pallandris, in the heartlands of Lacramar. At the age of 14 he left his family and joined the Temple of Ancestral Virtue as an initiate. At age 16 he joined the militant arm of the temple, initially to train as a temple guard. However, it was noticed by his tutors that Pellaeus had both honesty and virtue as well as a natural flair for the sword.

He was thus apprenticed to Tinandis, a Knight of the Temple, who was to instruct Pellaeus in the codes of honour, law, combat, and ettiquette, as well as holy scripture. Tinandis and Pellaeus rode upon many missions for the Temple, and never once did Pellaeus disgrace himself or his training. At the age of 21, Pellaeus was formally knighted and entered into the ranks of the Knights of the Temple.

Since that time he has travelled in several adventuring companies, always fighting for law and order and spreading the teachings of his temple where it would be heard by those who would listen.

CHA

VAL

Cost

STR

18

+16

DEX

18

+24

CON

18

+16

BOD

14

+8

INT

14

+4

EGO

13

+6

PRE

17

+7

COM

17

+3

PD

4

ED

4

SPD

4

+12

REC

8

END

36

STUN

32

Total

96

OCV

6 (+ 4 with Broadsword, ±1 with swords)

DCV

6 ±1 with swords, +3 (shield)

ECV

4

Powers, skills, etc

2

FAM : Common melee weapons

2

FAM : Common missile weapons

8

+ 4 OCV with Broadsword

3

+ 1 DCV with swords

6

3 levels to offset armour penalties

9

Riding (horse, 13-), Heraldry, Etiquette, KS: Religion (all 12-)

6

Breakfall (13-) Climbing (13-)

9

High society (12-) Oratory (13-) Paramedic (12-)

4

Martic (native, literate), Kvarch-nari (fluent)

6

AK : Lacramar, Ilthmar, Martic league (all 12-)

10

5 points Power Defence, 8 points Ego Defence

4

+2" running (8" move)

9

Magic skill (16-)

7

25 point Spell multipower. All slots take : Gestures (to start, -1/4), Incantation (to start, 1/4), Skill roll (-1/2), Focus (Holy symbol, OAF, -1), Concentration (0 DCV, only to turn on, 1/2), requires Mana for a total of -2 3/4.

1

(u) Bless (+3 DCV, area effect, selective @ 2 END)

1

(u) Heal (Healing 5d6, @ 2 END)

1

(u) Light of purity (1d6 flash, continous, personal immunity unranged @ 1 END)

1

(u) Dispel Magic (5d6 suppress @ 5 END)

Normal Equipment

High,hard boots

Iron rations (3 weeks)

20 normal arrows

Cloak (wool)

Water skin (2 pints)

Quiver and bowcase

Gloves

Whet stone and oil

Bowstring (3 off)

White tabard

Bullseye lantern

Large belt pouch

Belt

Lantern oil

Holy symbol

Sword belt

Tinder box

Holy water (3 flasks)

Baldric

Flint and steel

Holy wafers (20 off)

Backpack

2 sets of clothing

Consecrated wine (1 pint)

Plate breastplate and helm, chain mail for arms and legs

Large shield

12 Gp, 39 Sp, 127 Cp

Magical Equipment

Broad sword

"Spellshield" - does missile reflection @ +3, only vs magical attacks

Spear

Teleports back to hand - 1 1/2d6 RKA @ 0 END

12 arrows

Enchanted to cast 3 d6 entangle on hit (Spiderweb, 1 use each)

Potion of gaseous form

Causes user to be come desolid - 1 use only

Potion of healing (x2)

(Healing 6d6, 1 use, triggered by drinking)

+50

Disadvantages

20

Psychological limit : Will not break given word (common, total)

5

Psychological limit : Helps the helpless (common, strong)

0

Psychological limit : Very pious (uncommon, strong)

5

Reputation : Paladin (8-)

90 points of evil-slaying experience