Gothick Empires is my Fantasy Hero
game set on an alternate earth VERY far in the future. The continents
have changed, as has the flora and fauna of the planet, and human
civilisations - wielding magic instead of technology - have ebbed and
flowed across the face not only of the Earth, but of the planets and
moons as well.
Humans haven't changed too much though - and below is a sampling
of the many, many NPCs who have come and gone during the course of
the game. They are all designed using my house
rules, and split into groups organised by geographical
There is also a page for generic
NPCs - characters you can use when you need a few guards or a
street urchin or a wandering priest and don't want to spend time on
making one up from scratch.
Player Characters also have their own
Finally there is the Random
Character Generator, set up to generate Fantasy Hero NPCs.
- Almeria Maleni. Aristocratic
- Alomar Mercanaraes.
Merchant and diplomat. Count your fingers after shaking hands with
- Ari Vedechi. Another merchant,
this time one who makes most of his income *after* the traders
have closed down for the night. Secret leader of the Red Gate
- Kalan Vedechi. His older,
- Erlach. Warrior from Atrios'
craggy northern peaks
- Retarus. Ex-Temple warrior. He's
still sensitive about it...
- Mardaruc. A Diviner from the
Deserts of Lamentation
- Astamahl. Gigantic barbarian
warrior and meddling do-gooder. Now *somewhat* civilised.
- Caliessa. Bitter, Liassafar
half-caste priestess. Don't argue with her about *her*
- Callistra "Ice-eyes". A
money-hungry thief and sorceress.
- Castrio. Wandering warrior-mage. He
uses his unique collection of skills to right wrongs and generally
annoy the authorities.
- Dankre. Reformed assassin and
- Enachamachus. Scholar,
astrologer and spymaster for the Dymerian Inquisition.
- Escalor Ghosthunter. A necromancer
who makes a precarious living performing exorcisms and putting the
unquiet dead to rest.
- Galerus. Heretic and questing
- Garicus. The tough old owner of the
Inn, a watering hole on the desolate road along the edge of
the Great Scarp. other staff members of the Hanged Man Inn
- Endamar - his wife, and a capable
- Talécanar - an
artificer, rogue Eochail priest, and long-time friend of
- Gayrlana. Crusading swordswoman of
- Gostario. Huge, dim, would-be
paladin of noble birth.
- Keleros. Wandering geomancer.
- Loraginos. Apprentice summoner of
- The inimitable Polidori. A rotund,
jolly stage magician who picks up a bit of easy cash on the side
as a conscienceless assassin.
- Semerdras. A dashing swordsman who
leads two lives.
- Sethi. Master thief and
- Tandeska. A very powerful mercenary
- Telieq. Solitary, questing
- Valeria. Master thief. She'll steal
anything for you if you can meet her price.
- Vervort Hammerhand. A
ferryman - but one you don't want to take you to the "other
The Empire of New Saharn
- Ahknart the
Inquisitor. Priest of the Great God and relentless sniffer-out
- Caranx the Firemage. One of those
heretics Ahknart is worried about.
- Inisai. Amoral sensualist and
fugitive from the Temple of the Great God
- Ramachus. Overweight, cringing
drunkard - also heretic and master sorceror.
The Eochail Kingdoms
- Banesca. Two-sword-fighting,
lute-twanging spy for the Eochail priesthood.
- Berncherd. Shy, travelling
sorceror-priest. A handy man to know.
- Finovar. Shapechanging priest and
man o' the woods.
- Gaiphor. The Green Man. Protector
of the forest and punisher of those who defile it.
- Halstar (and his Drochaida).
Overweight, feast-loving lord of a small domain on the Eochail
land's embattled mist marches. Also a mighty warrior and
- Bolg Skullsplitter.
Vanaquisl warrior-shaman, demon-worshipper and devoted follower
- Canankaran. Barbarian warrior
- Dralar. Huge, muscular warrior
and Halstar's right-hand man.
- Halparach. Battle-mage and
warrior. Cheerful, likes a drink, a song, a friendly wench and
a fight. Master of the mighty war-spasm.
- Kersada. Doughty woman warrior
and hard-drinking party girl.
- Kethris. The kid. The first one
to go, usually...
- Taran and Coll.
Brothers and would-be mighty warriors.
The Halsing Lands
- Theybar Godswroth.
Bitter, man-hunting artificer-sorceror, archer and mercenary
The Khish States
- Hurkeah. Drifter, priest and
- Pelleus. Paladin for the temple of
- Rhoa'inoia's Raiders - a band of Martic swords for hire,
- Rhoa'inoia. A gigantic
K'varch-nari warrior and the leader of the gang.
- Calmior. Knight of the temple of
Phaegos and paragon of knightly honour.
- Catriana. Thief, mage and
- Frascaterio. Wizened,
- Jalina. Atalantean half-caste
with an attitude - and a skillful, stealthy blade
- Paradaprai. Descendant of a
powerful but fallen family: now a hunter - sometimes of
animals, sometimes of men.
The characters from the adventure No
Night So Dark, set in Ilthmar.
Some of the comments may not make much sense unless you have read
the adventure, but they can still be used as NPC rakes without
- Alscarion. Guild member, rake and
- Montani. An officer of Ilthmar's
- Bassalinor. Sybaritic
illegitimate son of a guildmaster.
- Mescalior. Journeyman of the
- Tybati. Thief, forger, and man about
- Dyneach. Vengeful necromantic
From semi-legendary Shashamannse
in the Sidamo
The Mithil Sea
- Amhara. Keshite corsair, member of
the Red Brotherhood, and also something more...
- Chandara the Golden.
Pirate queen and dashing adventuress.
The Olmai Lands and the Gardarike
- Anaia. Shunned by her community
because she was born albino, she has become a forest-savvy
wanderer and adventurer.
- Icegrim. Survivor of the Dark
Millenium and one of the oldest and most powerful of the Dark
Lords. Basically a one-tonne, 418-point plot device.
- Vekar Headtaker. Vanaquisl
hero warrior - possessed by the spirit of an Ur-bear. A real
The Su'venayan Archipelago
People from here and there
A fair number of these NPC's were converted from pencil-scribbled
and coffee-stained character sheets dating back to the dark days of
Dee'enDee - I'm afraid it shows :-). Some of them were also converted
from Dee'enDee NPCs posted to the net (likewise long ago). I'm afraid
I never bothered to note where they came from, so although they may
have altered a lot from the originals, if you think you recognise
something here - please contact me and I'd be happy to give credit
for the original inspiration.