Halstar

 

Halstar in his human form is an enormous man with a bushy red beard and long hair tied back in braids. His most obvious feature is a huge, protruding pot belly, which only looks less than overwhelming because of his tree-trunk arms and legs. His personality is a fair match, being incredibly hearty and noisy. Halstar customarily dresses in fine (if somewhat grease-spotted) clothes, with plenty of jewellery and goes nowhere without his axe. However, he is generous to a fault, always ready to share his wealth and table with others - particularly those he finds worthy - honest, struggling folk and honourable warriors. In his bearish form, he appears even larger, with greyish grizzled fur. But even in this form, he retains traces of his great stomach.

Bear Form

CHA

VAL

Cost

STR

30

+20

DEX

20

+30

CON

21

+22

BOD

25

+26

INT

5

-5

EGO

5

-10

PRE

25

+15

COM

8

-1

PD

14

+8

ED

10

+5

SPD

4

+10

REC

12

+4

END

42

STUN

46

Total

+124

OCV 7

DCV 7

ECV 3

Powers and Skills

14

Growth & Density increase, always on

32

21/2d6 HKA reduced penetration (Bite/claw)

40

50% resistant damage reduction (energy/physical, not vs silver)

6

+10 PRE (only when roaring, only to create fear)

3

+1 to all PER rolls

5

Discriminatory smell

10

Multiform 150 point human (only change at dawn, takes 1 turn)

10

+6 PD / +4 ED armour (not vs silver)

3

Climbing (13-)

3

Concealment (11-)

126

Powers cost

250

Total cost

100+

Disadvantages

15

Physical limit : no fine manipulation

10

Psychological limit : Frequently hungry

10

2x BOD from silver

25

Distinctive features (unconcealable, causes extreme reaction)

20

Berserk in combat (8-/11-)

20

Changes into human form at dawn (11-)

5

Limited access to human memories

5

Hunted (Torqual, Priest of the Great Bear, 8-)

40

Hero Bonus

Human Form

CHA

VAL

Cost

STR

18

+16

DEX

17

+21

CON

13

+6

BOD

13

+6

INT

10

EGO

10

PRE

18

+8

COM

10

PD

6

+2

ED

5

+2

SPD

3

+3

REC

7

END

26

STUN

28

Total

+64

OCV

6 (±4 with weapons, ±3 with strike block, dodge)

DCV

6 (+3 for shield,+3 for ring, ±4 with weapons, ±3 with strike block, dodge)

ECV

3

Powers and skills

2

FAM : Common melee weapons

2

FAM : Common Missile weapons

12

4 CSL with Greataxe, Broadsword and Spear

6

2 CSL with Strike, Block and Dodge

4

KS : Eochail customs, Eochail Lands (11-)

2

FAM : Halsing lands (11-)

3

Languages (Halsing, native & Eochail, fluent with accent, literate)

3

Riding (13-)

5

Gambling (12-)

3

Trading (13-)

3

Fastdraw (13-)

3

Tactics (11-)

20

Find weakness (13-)

3

Weaponsmith (11-)

3

FAM : Bribery, Streetwise, Lockpicking (all 8-)

2

Immunity to Alcohol (act 14-)

5

5 points mental defence

7

3 levels to offset DCV penalty for armour

86

Powers cost

150

Total cost

75+

Disadvantages

5

Reputation (about ability to shapechange, 8-)

20

Psychological limit : Cannot resist carousing

20

Berserk in combat (8-/11-)

15

Changes into bear form if stressed (11-)

5

Limited access to animal memories

5

Rival (Alderhume of Maedis Fort)

5

Hunted (Torqual, Priest of the Great Bear, 8-)

Normal Equipment

Large shield (+3 DCV)

Armour - Plate Harness (8 PD/ED, costs 2 END / turn)

Weapon - Light spears, Great axe & Broadsword

460 Gp in jewellery (gold & lapis wristlets and belt)

 

Magical Equipment

Amulet around neck that confers immunity to disease and aging

Ring that confers +3 DCV

Brooch that gives +10 PD/ED force field (6 uses/day each lasts 1 turn)

Greataxe : enchanted to do double knockback