Galerus "Ironheart" Pallus

 

Not much is known about Galerus. He refuses to tell anything of his background; where he comes from, his family, or even his religion - although it is obvious that he is either from southern Curium or Northern Saharn. It is obvious, also, that he is on a mission of some sort; though he will not admit to it. The only thing known about Galerus is his recent background. Five years ago he arrived in Karmorvus looking for a place in an adventuring company. Since then he has travelled with several groups, though never staying with one for more then two or three "outings". Every now and then he will disappear for several weeks and then turn up again as if nothing untoward had occurred. His nickname of Iron-heart is partly due to the fact that he never flees from an enemy, and from the fact that he never makes friends with any of his fellow adventurers.

CHA

VAL

Cost

STR

15

+10

DEX

15

+15

CON

15

+10

BOD

12

+4

INT

10

EGO

17

+14

PRE

11

+1

COM

11

PD

4

+1

ED

4

+1

SPD

4

+15

REC

6

END

30

STUN

28

Total

72

OCV

5 ± 5 (crossbow, morningstar or battleaxe)

DCV

5 ± 5 (crossbow, morningstar or battleaxe)

ECV

6

Powers, skills, etc

2

FAM : Common melee weapons

2

FAM : Crossbow

15

+5 CSL with Crossbow, Morningstar or Battleaxe

6

Languages, Dymerian, literate, native, Saharnian, literate, native

13

Stealth, Climbing, Paramedic (all 12-), Concealment (11-)

4

KS : Magic (12-), KS : Enchantment magic (12-)

13

KS : Magery (16-)

14

Enchanter Spells (50 point Multipower). All powers take : Gestures (to start, -1/4), Incantation (to start, 1/4), full phase (-1/2), Skill roll (-1/2), 3x END cost (-1), Concentration (0 DCV, only to turn on, -1/2) for a total of -3 1/4.

1

(u) Bravery (30 active points)

1

(u) Compulsion of Pure Reason (50 active points)

1

(u) Deceive the Senses (33 active points)

1

(u) Dominate (45 active points)

1

(u) Dream weapon (30 active points)

1

(u) Hypnotic Flames (50 active points)

1

(u) Obfuscate (50 active points)

1

(u) Psionic Nexus (40 active points)

1

(u) Tap skill (49 active points)

1

(u) Stengthen mind: 2d6 END Aid, +30 max, continous (+1), requires END to cast. (50 active points)

78

Total powers and skills

150

Total character cost

Normal Equipment

Hard boots

Bandages

Iron rations (3 weeks)

Gloves

Whetstone

Iron scrollcase

Belt

Sack

Waterskin (2 pints)

Backpack

Lantern

Flasks of holy water (4 off)

Floppy hat

Flasks of oil (3)

Rope (50')

127 Gp, 11 Sp, 19 Cp, 2 small gemstones (~50 Gp each)

Magical Equipment

Plate Harness

9 PD/ED, doesn't count for encumbrance

Shield

Medium shield +3 DCV (total) - made of iron, doesn't count for encumbrance

Battle axe

+1 OCV and +1 DCV to user (2d6+1 HKA w. STR)

Potion of healing

(6d6 AID to BOD and STUN, only to replace lost points, 3 uses)

Potion of Dragon Control

10d6 Mind control, only vs reptiles, 1 use costs END to continue

+50

Disadvantages

15

Psychological limit : will not refuse a challenge (common, irrational)

20

Psychological limit : Hunting Tomar the Heretic (common, total)

15

Secret ID : Priest of the Temple of the Sun Triumphant (Proscribed Saharnian-aligned sect)