Finovar was born the son of a warrior in Ros Caire during the war between Baile na Durlas dan Tadg and Theor na Ros Caire. Shortly after his birth, his parent were killed during a major battle defending their home from tribesmen in the service of the Tadg.
Miraculously surviving the attack, Finovar wandered off, and was found in the woods by Lailihara, a wisewoman living in the forest. She brought him up, showing him the ways of the wood, and protecting him from the perils within the great forest. When he grew to manhood, he helped in the wars against the Tadg for many years, and continued climbing the local priestly hierarcy, becoming the ranking priest of this area. When peace came, he left the priesthood to pursue his own solitary path.
Finovar is about 175 cm tall, and weighs about 70 kilos. He appears young, slim and attractive with black hair, blue eyes and a short, black beard. Finovar carries very little, having just some brown robes, a hornlike sword, and a fancy wooden staff, all well stained with travel. Also, he has many pouchs that carry many herbs, and spell components.
Finovar normally travels with a pair of Skereaghs, their normally savage nature tamed by magic. They are devoted servants and guards.
CHA |
VAL |
Cost |
---|---|---|
STR |
11 |
+2 |
DEX |
24 |
+54 |
CON |
14 |
+8 |
BOD |
14 |
+8 |
INT |
10 |
|
EGO |
18 |
+16 |
PRE |
17 |
+7 |
COM |
17 |
+3 |
PD |
5 |
+3 |
ED |
5 |
+2 |
SPD |
4 |
+6 |
REC |
6 |
+2 |
END |
28 |
|
STUN |
27 |
|
Total |
+111 |
|
OCV |
8 (+2 levels for sword +2 range levels for sling) |
|
DCV |
8 (+1 for shield) |
|
ECV |
6 |
Powers, skills, etc |
|
---|---|
2 |
FAM : Common melee weapons |
1 |
FAM : sling |
7 |
2 levels with shortsword, +2 range levels with sling |
4 |
KS : Magic (12-), KS : Geomantic magic (12-) |
12 |
Botany, Geology, Concealment (all 13-) Stealth (14-) |
9 |
Paramedic (13-), Tracking, Combat sense (all 13-) |
8 |
KS : Eochail history (14-) AK : The wood of Caire (14-) |
13 |
Languages : (+ Linguist) Eochail (Dialects, literate), Saharnian (fluent, literate), Dymerian (fluent, literate) Leib-Olmai (fluent, literate), Medarian (Conversation, literate) Enneassean (Basic, literate), Liassafar (Conversation, literate) |
40 |
Shapechange (Multiform - Skereagh, Destrier or Giant eagle (all retain human INT |
and EGO), requires full phase to change (-1/2) |
|
10 |
Magic skill (19-) |
56 |
Earth spell pool (50 point base). All powers take : Gestures (to start, -1/4), Incantation (to start, -1/4), full phase (-1/2), Skill roll (-1/2), Focus (spell book and components, OAF, -1), Concentration (0 DCV, only to turn on, -1/2), requires mana, for a total of -3 1/4. |
162 |
Total skills and powers |
273 |
Total character cost |
Normal Equipment |
||
---|---|---|
Backpack |
Boots |
Cloak, good cloth |
Belt pouch, small (8) |
Belt pouch, large (2) |
Flint and Steel |
Grappling Hook |
Scroll Case |
Oil (2 vials) |
Paper (5 sheets) |
Quill and writing inks, etc |
Rope, Silk (50') |
Sack, small (2) |
Signal Whistle |
Torch (3) |
Wineskin |
40 Sp, 50 Gp, 2 pearls (100 Gp each) |
|
Small shield (+1 DCV) |
Winter Blanket |
Shortsword (1d6 AP HKA plus +5 OCV, OAF, Independent)
Pouch 3 levels of shrinking, usable against others, 1-hex area effect , OAF, continuous uncontrollable @ 0 END) - things placed in the pouch will become 1/8th of normal size for easier carrying - no to hit roll is needed, since the area (the pouch) has already been affected.
Necklace (Life support - self-contained breathing, safe in extreme heat/cold)
Robes (armour 7 PD/ED)
4 Beads of Force (10 d6 EB, explosive, thrown to trigger)
6 potions of healing (Healing 6d6, 1 use, triggered by drinking)
Ring of the Earth Elemental -Multipower - 30 point reserve. All slots take : Gestures (to turn on, 1/4), Incantation (to turn on, -1/4), Skill roll (-1/2), Focus (ring, OAF, independant -3), 3 uses ( 11/4), Concentration (0 DCV, only to turn on, -1/2) for a total of -53/4.
Staff - a shaft of oak with a head carved in the shape of a Spiranther, which allows the user to perform several special functions. It functions as : Multipower - 50 point reserve. All slots take : Gestures (throughout, -1/2), Incantatio (throughout, -1/2), Skill roll (-1/2), Focus (staff, OAF, independant -3), 4 uses (-1), Concentration (0 DCV, only to turn on, -1/2) for a total of -6.
50+ |
Disadvantages |
---|---|
10 |
Psychological limit : Oath to protect the natural order (Uncommon, total) |
15 |
Psychological limit : Geas - will not harm animals (common, strong) |
10 |
Rival : Gaiphor (the Green Man) |
20 |
Hunted by the Tadg (8-, extensive NCI, MoPo) |
10 |
Watched by the Priesthood (8-, extensive NCI, MoPo) |
158 points experience |