Ahknart Mabara

Akknart is a tall, solid man, with a forbidding, craggy face. His sharp eyes peer out from under bushy brows and his heavily tanned face is dominated by a hawk-like nose. His short black hair and small beard are lightly seamed with grey. He dresses in rich, but not ostentatious clothes, mostly appearing as a wealthy merchant or prosperous tradesman. He has been a witchfinder for over 30 years, building up a vast store of knowledge on the activities of heretics and cultists throughout the Saharnian Empire. Mostly he operates alone, or with a few trusted assistants. He has found before that the enemies of righteousness can be found inside the sacred city as well as outside. He is a better than competent sorceror, although he dislikes sorcery in general (regarding it as a necessary but dangerous tool). However, the many tight spots he has been in in the past, combined with constant practice, have made him a superb fighter.

In personality, he is devious, but implacable. Although a fanatic, he will never charge blindly ahead, always seeking to expose his enemies weaknesses. He is completely ruthless, and will happily sacrifice any of his helpers to gain his ends. If overmatched, he will use his magic ring to escape combat, intending to return and triumph later.

STR

15

+10

DEX

20

+30

CON

14

+8

BOD

13

+6

INT

18

+8

EGO

17

+14

PRE

18

+8

COM

10

PD

3

ED

3

SPD

4

+10

REC

6

END

28

STUN

27

Total

+94

OCV

7 ±3 with maces

DCV

7 ±3 with maces, +2 with shield

ECV

6

Powers, skills, etc

2

FAM : Common Melee weapons

9

+3 levels with maces

6

Linguist, Scholar

5

1d6 of luck

8

Languages Saharnian (literate, native), (Dymerian, literate, accent), Kuzi (accent), Ancient Medaria (literate, basic), Middle Kingdom glyphs (literate, basic)

9

Conversation, Deduction, Disguise (all 13-)

10

KS: Saharnian History, KS: Priest, KS: Saharnian religion, KS: Occultism, KS: Heresies and secret societies in Saharn (all 13-)

3

AK: Saharnian Empire (13-)

5

Perks: Priest of Temple of the Great God, Right to Mete out Justice

17

Magery (20-)

13

52 point Spell Multipower (Spirit magic spells, all require Skill roll (-1/2), Focus (holy symbol, OAF, -1), Gestures and incatation to start (-1/2), Concentration (only to start, -1/4), requires Mana (-1/4), Full Phase (-1/2) for a total of -3.

1

(u) Astral sight

15 points

1

(u) Bane Blade

50 points

1

(u) Behold the wicked

20 points

1

(u) Blessing

25 points

1

(u) Call spirit

30 points

1

(u) Co-ordination

40 points

1

(u) Detect Magic

15 points

1

(u) Detect Life

20 points

1

(u) Dispel magic

48 points NB!! Double strength - 12d6

1

(u) Dominate

45 points

1

(u) ESP

45 points

1

(u) Ghost Blade

52 points

1

(u) Iron Will

15 points

1

(u) Psychic blast

52 points

1

(u) Psychometry

20 points

101

Powers and skills cost

200

Total Character cost

Normal Equipment

Steel breastplate, vambraces and shinguards (8 PD/ED) concealed by flowing robes. These items have had the Lighten Metal spell cast on them, so that their weight is only 1/8th of normal. He has a matching helmet, but that is normally not carried unless he expects trouble.

Silk headbinding. This conceals silkwrapped chain mail, giving 6PD/ED protection to the top of his head.

Morningstar - the head is shaped like a sunburst

Medium shield - the leatherwrapped exterior bears a prayer for protection from the ungodly.

Large Belt pouch 97 Gp, 85 Sp, 3 x 50 gp semi-precious stones, 1 x 250 gp gem

High soft boots, Fine black silk robe, long dark blue tunic.

 

Magical Equipment

Thief's Cloak - FHC96 - Images vs sight and sound, only to avoid being seen, -5 PER

Ring of the Hawklords - FHC97 - allows shapeshift into a hawk, for 1 hour/day

Golden holy symbol (sunburst with eye, silver moon with eye on obverse) hidden under robes, serves as a Mage's Token - +20 END, only for spellcasting.

 

75+

Disadvantages

15

Psychological limitation - Religious Fanatic (Common, Total)

10

Psychological limitation - Suspicious of everyone (Common, Moderate)

15

Enraged (11-/8-) by discovery of Heresy or by being crossed

10

Watched by the Temple of the Great God (8-, more powerful, NCI)

75

Remorseless Inquisitor bonus