Agrestis, Court Fool and Secret Agent

Agestis is Sorghall's jester and is to be found making a fool of himself (and others) wherever Sorghall is. However, he is also a skilled mage of the Heresy and serves his master well as spy and mage. His capering masks a quiet desperation though - he is in love with a highly-placed lady at Sorghall's court - who of course would never look at a fool, be he ever so close to his master...

CHA

VAL

COST

STR

10

DEX

18

24

CON

10

BOD

10

INT

18

8

EGO

14

8

PRE

15

5

COM

10

PD

3

1

ED

3

1

SPD

4

12

REC

4

END

20

STUN

20

Total cost

59

OCV 6

DCV 6

ECV 5

Run: 6"

Jump: 3"

Swim: 2"

 

Powers, skills, etc

1

FAM : Dagger

20

+2 overall levels

3

KS: Poetry (12-)

3

Acrobatics (13-)

3

Oratory (12-)

3

Conversation (12-)

3

Climbing (12-)

3

Stealth (13-)

5

Sleight of Hand (14-)

3

Mimicry (12-)

3

PS: Juggler (13-)

3

Concealment (13-)

12

VPP: Spells of the Smiler. 10 point reserve. Limitations: limited class of powers (-1/2), Concentration (while casting, -1/4), Extra Time (full Phase, -1/4), Requires Mana (-1/4), Requires a Skill roll (-1/2), Affected by astrological opposition and conjunction (+0).

3

Power Skill: magic of the Smiler (12-)

20

Multipower: Spells of the Lord of Smoke (50 point reserve: Concentration (while casting, -1/4), Extra Time (full Phase, -1/4), Requires Mana (-1/4), Requires a Skill roll (-1/2), Affected by astrological opposition and conjunction (+0), Side Effect (-1/4).

1

(u) ALTER AURA. This spell alters the "aura" of the target of spells designed to assess his nature. Thus, if a sorcerer-priest cast "Detect Evil" on a suspected miscreant protected by this spell, it would detect whatever he had previously chosen, unless the caster successfully made his PER roll.

Power: Images vs Detects and Mental Awareness, -5 to PER rolls.

Active Cost = 25 points. END Cost: 2; Magic Roll: -2; Casting Time: 1 Phase.

2

CHARISMA: This spell grants the caster the look of true command, and if he has the oratory skill, lifts him to unbelievable flights of speech - unless his hearers have sufficient will to overcome the glamour, in which case they are likely to be unimpressed.

First Power: 4d6 Aid to PRE

Second Power: +4 to Oratory skill

Combined Specific Modifiers : Only to offensive PRE-attack or Oratory rolls (-1/2), Those making Ego-roll at -3 are unaffected (-1/2), costs END (-1/2).

Active Cost = 40 + 8 points; END Cost: 9; Magic Roll: -9; Casting Time: 1 phase.

1

DECEIVE THE SENSES. Through the use of this spell a mage can make people see and hear what is not there. To cast it the mage need only visualize what he wishes people to see.

Power: Images to normal sight and hearing, +6 PER roll

Active Cost = 33 points; END Cost: 3; Magic Roll: -3; Casting Time: 1 phase

1

DISGUISE. Speaking a magic word, the wizard traces a new outline for himself, which immediately becomes his new form. His original form will return instantly once the spell is cancelled.

Power: Shape Shift sight and touch, any humanoid

Active Cost = 23 points. END Cost: 3; Magic Roll: -3; Casting Time: 1 Phase

1

DUPLICATE. The caster creates illusory duplicates of anything that he can currently see. Since the caster is merely duplicating something he can see, the duplicates are very accurate and convincing.

Power: Images (sight), -3 to PER Rolls

Specific Modifiers: Limitation: only to create multiple images of objects already present (-1).

Active Cost = 19 points. END Cost: 2; Magic Roll: -2; Casting Time: 1 Phase

1

INVISIBILITY. A mage who casts this spell becomes virtually undetectable by normal sight. The mage can still be heard, and anyone close enough to the caster will notice a disturbance in the air and will be alert.

Power: Invisibility to normal sight

Specific Modifiers: Extra Time: Full Phase (-1/2).

Active Cost = 20 points; END Cost: 2; Magic Roll: -2; Casting Time: 1 Phase

2

LEGERDEMAIN. The magician is versed in a wide variety of parlor tricks, ranging from causing a bundle of flowers to appear, to vanishing from the stage in a cloud of smoke. This spell will allow the caster to perform amazing acts of legerdemain, with the particular effects determined by the act.

Power: Teleportation 10"

Specific Modifiers: Useable Against Another (+1), Variable Special Effects (Any) (+1/2); Requires a Sleight of Hand Skill Roll (-1/2).

Active Cost = 50 points. END Cost: 5; Magic Roll: -5; Casting Time: 1 phase.

2

TALMAGE'S EFFULGENT CLOAK. This spell causes the image of the Caster to ripple, blur and sway with the slightest movement. If he moves rapidly, his image seems to burst into showers of light that coalesce only to burst away again. Apart from being extremely flashy, this spell makes the actual location of the caster extremely hard to spot.

Power: Images to sight, -6 to onlookers PER roll.

Specific Modifiers: Reduced to 0 END (+1/2); Only works while moving (-1/2), only inchoate images (-1/2), No range (-1/2).

Active Cost = 42 points; END Cost: 0; Magic Roll: -4; Casting Time: 1 phase.

11

Power Skill: magic of the Lord of Smoke (16-)

1

Languages: Ostragyan (Fluent)

2

Languages: Samadrian (native, literate)

113

Total powers cost

172

Total Character cost

Equipment:

Jester's clothing

Dagger

 

50+

Disadvantages

20

Psychological limit : Loyal to Sorghall (common, total)

15

Psychological limit : In love with court Lady (common, strong)

15

Secret ID: Samadrian agent

15

Hunted by Church Militant, 8- (MoPo, NCI, limited area - not in Samadria)

57

Experience

SPELLS OF THE SMILER

 DISGUISE

The caster creates an illusory mask that superimposes itself over his own features, thereby disguising him. If the caster wishes to copy someone's features, he must make an INT Roll, modified by how well the caster knows the person (-3, met only once, -1, anacquaintance, +3, his mother, etc.).

Power: Images (sight)

Specific Modifiers: Limitation: only to produce disguise on caster (-1 1/2).

Active Cost = 10 points. END Cost: 1; Magic Roll: -1; Casting Time: 1 Phase

 

HIDE THOUGHTS.

This spell is primarily intended to counteract the effects of spells which detect truth or similar. No serious Wizard Negotiator is without some method of masking his thoughts.

Power: 10 points Mental Defense (plus Character's EGO/5)

Specific Modifiers: Costs END (-1/2), vs. Mind Control & Telepathy only (-1).

Active Cost = 10 points; END Cost: 1; Magic Roll: -1; Casting Time: 1 phase.

 

SHAPE SHADOWS

The spell caster can create and alter shadows within a 1" radius of the target hex, although he cannot change the overall lighting level. This spell has little practical use, other than as a distraction or for entertainment value.

Power: Images to Sight

Specific Modifiers: Only to create and alter shadows (-2).

Active Cost = 10 points. END Cost: 1; Magic Roll: -1; Casting Time: 1 phase.

 

VENTRILOQUISM

Like the skill of the same name, this spell allows the Illusionist to project his voice to a location nearby.

Power: 14- Ventriloquism

Active Cost = 9 points; END Cost: 1; Magic Roll: -1; Casting Time: 1 phase.