Gaiphor

History and Appearance

A warrior-priest dedicated to the service of the nature-loving Goddess cult, Gaiphor became a skilled if somewhat cautious adventurer, until the day when he was mortally wounded in combat. His life was only saved by one of his comrades - a sorceror - who transferred his memories and spirit to a new body - unfortunately that of the monster they had just defeated. Although this transformation has gifted Gaiphor with many marvellous powers, he dislikes his new form and generally uses his shapeshifting powers to duplicate his old body. Despite this, he has now become less aligned with humanity - becoming an implacable foe of all who despoil the earth and its creatures.

CHA

VAL

Cost

STR

25

DEX

15

+15

CON

10

BOD

14

+8

INT

13

+3

EGO

14

+8

PRE

13

+3

COM

15

+2

PD

5

ED

5

SPD

3

+5

REC

5

END

20

STUN

24

Total

+44

OCV

5 + 4 (sword)

DCV

5 + 5 (shield) +3 (ring)

ECV

5

Powers, skills, etc

2

FAM : Common melee weapons

1

FAM : sling

4

KS : Magic (12-), KS : Forest magic (12-)

11

Botany, Geology, Survival (woodlands), Paramedic (all 12-)

10

Regeneration (2 points, not vs fire or acid, -1)

5

IR vision

10

EC - Fay powers

10

10" Flight

10

Darkness - all sight group

11

3 levels Density increase @ 0 END, always on (-3 KNB, 400 kg)

20

Invisibility to sight group

9

Desolidification (only to gaseous form, -1/2, 1x/day, -2)

20

8d6 EB (cold, area affect, Cone, +1, unranged, -1/2, 1x/day, -2)

13

10d6 Mind control (1x/day, -2)

20

6d6 EB (area affect, +1, NND - won't affect those abnormally wakeful, +1, 1x/day, -2)

30

Shapechange (Multiform, takes full phase to change, -1/2)

21

Spells (50 point Multipower). All powers take : Gestures (to start, -1/4), Incantation (to start, -1/4), full phase (-1/2), Skill roll (-1/2), Focus (totem items and components, OAF,-1), Concentration (0 DCV, only to turn on, -1/2), Requires Mana (-1/4) for a total of -3 1/4. 10 ultra slots

206

Powers cost

250

Total Cost

Multiform : 225 points -

13

CHA are as assumed form, but INT and EGO remain the same

22

Shapeshift - normal animals or bipeds (costed as 15 points) @ 0 END

15

Shapeshift skill (18-)

175

140 point shapeshift pool - only usable to assume powers of natural beasts or humanoids, full phase (-1/2), Requires skill roll (-1/2)

100 +

Disadvantages

10

Psychological limit : Oath to protect the natural order (Uncommon, total)

15

Psychological limit : Geas - will not harm animals (common, strong)

10

Rival : Finovar (the Brown Man)

20

Hunted by Raite Priesthood (8-, extensive NCI, MoPo)

10

Watched by the Priesthood (8-, extensive NCI, MoPo)

85

Experience

Normal Equipment

Large wooden shield

Spear

Dagger

Small sack

Tinderbox

Waterskin

Bandages

4 oil flasks

3 iron spikes and mallet

Hammock

Collection of herbs

Rune sticks

Gold sickle and bowl

15 M knotted rope

Plate and utensils

670 gp and a pile of gemstones

 

Magical Equipment

Ring of Protection (+3 DCV)

Bracers of Protection from Missiles (Missile deflection against any projectiles @ +5) - made of jade

Mantle of Celestian (Life support - doesn't need to breathe, eat [actually provides food], safe in vaccuum or intense heat/cold) - also 2 levels shrinking with personal immunity for carrying objects in pockets of cloak (therefore carried objects in pockets weigh 1/8th of normal)

Long Sword (+3 OCV, 2D6 HKA with STR)

Shield (medium, enchanted to +3 DCV)

Ring (10 points power defense - 3 uses)

Potion (10 d6 Suppress - vs poison, 1 use)

Scimitar (+ 1 point of SPD to wielder, and +3 OCV - does 1 1/2 d6 w. STR)