Frascaterio

Frascaterio learned his craft in the Temple Guild of the Old Ones in Macasmar. Although he gained a solid grasp of the art, his taste for drinking and lack of respect for his superiors blocked his further advancement. Both sides were happy then, when he left the decaying mountain city to seek his fortune elsewhere. It wasn't until later that the Guild noticed several items missing that he had had acess to. His tenure with the Raiders has been a good one. They've provided him an opportunity to earn wealth and fame and at times when his greed overpowers his common sense, they've provided him with safety. Frascaterio likes to say that he can outdrink any man he's ever met and has won money betting on this plenty of times before!

 

Characteristics

STR

8

-4

DEX

15

+15

CON

13

+6

BOD

13

+6

INT

15

+5

EGO

10

PRE

10

COM

10

PD

3

+1

ED

3

SPD

3

+5

REC

7

END

38

+6

STUN

24

Total

+40

OCV

5

(±2 levels with some spells)

DCV

5

(+1 for shield, ±2 levels with some spells, -1 for armour)

ECV

3

Powers, skills, etc.

1

FAM : Pick

3

Scholar

4

KS : Magic, KS : Ice magic, KS : Wizard's guilds, KS: Martic History (all 11-)

10

+2 with all Int-based skills

6

+2 CSL with Cold blast, Ice shards & Ice bonds spells

3

Survival (Mountains, 11-)

9

Climbing, Concealment, Stealth (all 12-)

7

Carousing (13-)

1

Languages : Martic (native, literate)

8

Magery (17-)

7

+14 END (only for spell casting, -1)

13

Spells (Ice Magic Multipower) 60 point reserve. All slots take : Gestures (throughout, 1/2), Incantation (throughout, -1/2), Skill roll (-1/2), Focus (water, IAF, -1/2), Concentration (0 DCV, only to turn on, -1/2), doesn't work at temperatures above 30°C (-1/2), extra time (full phase -1/2), requires Mana (-1/4) for a total of -3 3/4.

1

(u) Cold Blast - 6d6 EB no stun, area effect cone 7" @ 6 END

1

(u) Skin of Ice - 4/4 Forcefield @ 0 END

1

(u) Ice Shards - 2d6 RKA @ 7 End, Autofire 5 shots Reduced by range (up to 4" = 2d6, 5-8 = 1+1, 9-12 = 1/2)

1

(u) Wall of Ice - Force wall 6/4 (3 hexsides) @ 6 END

1

(u) Ice Bonds - 3d6 Entangle @ 6 END

1

(u) Chill Blood - 3d6 SPD drain (Return 5pts/turn) @ 6 END

1

(u) Ice power - 1d6 END Aid, +30 max, return delayed to 1 day, continous, requires cold conditions (-1), requires END to cast

79

Powers and skills cost

119

Total character cost

Normal Equipment

Small shield (+1 DCV)

Armour - Boiled leather cuirass and Vambraces (3 PD/ED, -1 DCV)

Weapon - Pick (1 d6 AP)

40 Gp in jewellery (4 Silver rings with stones)

64 Gp, 24 Sp in coins

50+

Disadvantages

10

2x STUN from fire

15

Hunted (Wizard's Guild, 8-, NCI)

15

Psychological limit : Greedy (common, irrational)

5

Rival : Rhomboighana

5

Psychological limit : Fears fire mages (uncommon, moderate)

19

Crochety old wizard bonus