Coll

 

Taran and Coll are brothers and they have developed a standard method of fighting - Coll will engage a foe and go on the defensive - then Taran will jump in strike, and then dart away. In combat they always watch each other's backs. Away from the fighting they are inseparable. Having left their tribe in search of fame and fortune (especially the latter) they are apt for anything that promises excitement and plunder.

CHA

Val

Cost

STR

13

+6

DEX

17

+21

CON

14

+8

BOD

12

+4

INT

8

-2

EGO

8

-4

PRE

13

+3

COM

10

PD

6

+3

ED

5

+2

SPD

3

+3

REC

6

END

28

STUN

26

Total

+44

OCV

6 (±3 for levels)

DCV

6 (+2 for shield, ±3 for levels)

ECV

3

Powers

4

FAM with common melee and missile weapons

10

Find weakness (11-)

10

Superleap 8" forwards, 4" upwards

4

+2" running (8" move)

9

+3 combat levels (sword, axe or spear)

12

Climbing (12-), Stealth (12-), Survival (11-), Breakfall (12-)

2

Area knowledge (Southern Marches, Na Féile, 11-)

51

Powers Cost

95

Total Cost

50+

Disadvantages

20

Loyal to comrades (Common, total)

20

Hunted by other tribesmen (11-) More powerful, NCI, limited area

5

Rivalry - other warriors

Normal Equipment

Broadsword

Light helm

Battleaxe

Medium shield

Light Spear

Scale Armour (5 DEF covers arms, body & shoulders)

Light clothes and cloak

Gold piece neclace (20 Gp)

 

Magical Equipment

Has a silver arm bracelet patterned like a serpent. Can be thrown at an opponent as a 5d6 entangle (1use) that also does 1d6 HKA