A great variety of drugs are readily available on the streets. In addition to those drugs that are such stubborn fixtures in our culture, death-defying Al Amarjans can partake of the following substances, and more.
Increases the users speed and strength, and inspires feelings of invulnerability. Sometimes used by street-fighters, but very expensive and known to have debilitating after-effects. The laws against the possession and sale of Blaze UV are enforced.
Increases sensitivity to all stimuli.
Ecstatic, mystical experience.
Incredibly powerful aphrodesiac.
Gives you one hell of a bad trip; for the jaded, some swear by it.
Causes the drug it is mixed with to hit the system at some random time in the future; only for the daring.
Speeds neural firing, causing the world to appear to move in slow motion; used by street-fighters and sybarites, but unreliable. The laws against the possession and sale of Slo-Mo are enforced.
Produces out-of-body experiences.
Users see the world in strict black/white, good/evil divisions.
Large portions of this document were reproduced from the Over the Edge role-playing game, and are Copyright © 1992, 1997 John Nephew. Over the Edge is a trademark of John Nephew. It's a great game, and you should buy it.