Engulfer
This giant amphibian is a menace in many tropical swamps and
coastal regions. A huge ungainly hulk, the engulfer's thick hide
often becomes overgrown with marine plants which in turn entrap
debris so that over time it comes to resemble nothing so much as a
mass of waterlogged debris. The engulfer has a huge craggy skull, so
much so that it is slow and clumsy when moving. Swimming, or crouched
partly out of the water to entrap prey coming to drink, it relies on
its camouflage to enable it to get close. Then it will make one great
ungainly hop and open its enormous mouth, attempting to swallow prey
whole. If not, its myriad tiny razor sharp teeth usually suffice. The
engulfer has a long, prehensile tongue, with which it grabs for
targets beyond its normal reach. Prey dragged with its maw are
rapidly overcome by the release of a noxious secretion that it stores
in sacs in its mouth. In extremis, or if very hungry, it can expel
this as a noxious blinding cloud to disable an opponent or as a cover
for retreat. Engulfers are normally 11/2 to 2 metres in length, but
huge specimens twice that size or more have been seen. These are
easily big enough to swallow human-sized prey whole.
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STR
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25
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+10
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DEX
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11
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+3
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CON
|
20
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+20
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BOD
|
20
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+16
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INT
|
1
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-9
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EGO
|
3
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-14
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PRE
|
18
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+8
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COM
|
1
|
-5
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PD
|
5
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|
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ED
|
4
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|
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SPD
|
2
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-1
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REC
|
8
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+2
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END
|
40
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|
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STUN
|
46
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+10
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Total
|
|
40
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|
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|
|
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OCV
|
3 (+4)
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|
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DCV
|
2
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|
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ECV
|
1
|
|
|
|
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POWERS
|
|
15
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10 points of growth, always on
|
|
19
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1 1/2d6 HKA, reduced penetration. (2 x 1 1/2d6
HKA with strength)
|
|
5
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+2" stretching (only for grab, -1)
|
|
8
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+4 OCV with grab
|
|
17
|
4 d6 NND (defense = self contained breathing or
complete enclosure) area affect (cone), unranged,
burnout 9- on use of area effect (-1)
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|
5
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Extra limb (prehensile tongue)
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|
5
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Stealth (12-)
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|
11
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Concealment (13-)
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|
2
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+2" swimming (4" total)
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|
2
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+2" superleap (6" total)
|
|
40
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50 % Damage Reduction vs normal physical and
energy attacks
|
|
129
|
Total powers and skills
|
|
169
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Total creature cost
|
|
|
|
|
50 +
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DISADVANTAGES
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|
15
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Physical limitation - no fine manipulation
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|
15
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Physical limitation - slow and clumsy on land
(3" maximum running)
|
|
25
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Distinctive features - Predator (not
concealable, extreme reaction)
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|
10
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Hunted 8- (by adventurers and similar foolish
folk)
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|
54
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Lurking-in-wait bonus
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