This character sheet represents the basic flunky-level guard or part-time soldiers called out for militia duties, but who have at least some training. Such soldiers are generally poorly armed - a spear and a knife or a club depending on their station - and armoured. They might have stout leather jerkin or quilted armour (DEF 1-3, locations 9-13) and a light helmet (DEF 4, locations 4-5) if they are lucky. Their major function is to be cut down in droves by heroic fighters. They usually have a shield - either a small round affair (+1 DCV), or a larger round shield (+2 DCV).
|
CHA |
VAL |
COST |
|---|---|---|
|
STR |
10 |
|
|
DEX |
11 |
3 |
|
CON |
10 |
|
|
BOD |
10 |
|
|
INT |
10 |
|
|
EGO |
10 |
|
|
PRE |
10 |
|
|
COM |
10 |
|
|
PD |
2 |
|
|
ED |
2 |
|
|
SPD |
2 |
|
|
REC |
4 |
|
|
END |
20 |
|
|
STUN |
20 |
|
|
Total |
3 |
|
Cost |
Powers and skills, etc |
|---|---|
|
2 |
FAM : one melee weapon and one missile weapon, or FAM: Common Melee weapons (spears are most common, for either melee or missile weapons but shortswords or light axes are not unusual, along with light bows or crossbows) |
|
2 |
+1 OCV with preferred weapon |
|
3 |
Choose or pick from appropriate list. Either 1 skill at full value, one KS or PS and one FAM or three FAM: |
|
Brawling (+1d6 HA) |
|
|
Climbing |
|
|
Concealment |
|
|
Conversation |
|
|
Gambling |
|
|
KS: Healing |
|
|
KS: Music |
|
|
PS: Assess value |
|
|
PS: Urban occupation |
|
|
PS: Rural occupation |
|
|
Paramedic |
|
|
Shadowing |
|
|
Stealth |
|
|
Streetwise |
|
|
Survival |
|
|
Tracking |
|
|
Tactics |
|
|
Weaponsmith |
|
|
7 |
Total powers and Skills |
|
10 |
Total Character Cost |
|
50+ |
Disadvantages |
|---|---|
|
None Required |