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Freeport: The Freeport Trilogy (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Paperback – Deluxe Edition, October 25, 2005

4.4 4.4 out of 5 stars 5 ratings

In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the d20 phenomenon. This Ennie and Origins Award winning adventure was the first in the Freeport trilogy, which was completed by Terror in Freeport and Madness in Freeport. All three adventures have been out of print for years, but that's about to change. To celebrate the five-year anniversary of both the company and Freeport, Green Ronin is bringing together the entire trilogy under one cover for the first time. This new edition has been updated to the 3.5 rules and revised and expanded to make the campaign more detailed and complete. It's time to return to the city that started it all. They don't call Freeport "the City of Adventure" for nothing.
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Product details

  • Publisher ‏ : ‎ Green Ronin Publishing; Fifth Anniversary Edition (October 25, 2005)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 160 pages
  • ISBN-10 ‏ : ‎ 1932442510
  • ISBN-13 ‏ : ‎ 978-1932442519
  • Item Weight ‏ : ‎ 13.6 ounces
  • Dimensions ‏ : ‎ 8.25 x 0.5 x 10.5 inches
  • Customer Reviews:
    4.4 4.4 out of 5 stars 5 ratings

About the author

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Chris Pramas
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Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay (second edition), and Freeport: The City of Adventure. He is also the founder and president of Green Ronin Publishing, a leading light in the world of pen and paper RPGs. Pramas got his start as a freelancer, writing books for such games as Over the Edge, Feng Shui, and Underground. He later spent four years as a staff designer at Wizards of the Coast, ending his tenure there as a creative director. More recently he's lent his talents to computer games, serving as creative director on the Pirates of the Burning Sea MMO RPG at Flying Lab Software and as lead writer on Warhammer 40,000: Dark Millennium Online at Vigil Games. Pramas continues to lead Green Ronin, and the company's successes include such games as DC Adventures, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds.

Customer reviews

4.4 out of 5 stars
4.4 out of 5
5 global ratings

Top review from the United States

Reviewed in the United States on March 1, 2006
I know I'm going to the underworld for writing this review. I know that I will appear to be trolling, which I am not. I know that this may invite waves of flaming to engulf me by legions of the faithful. But I have to be honest. My gaming pals and I spent months engulfed in the apathetic nothingness of this trilogy. Even with a good GM, this was just a stinker. Want to go to a town mired by who-cares internal politics? Play it. Want to go to a town filled with monotonous adventures (let me guess -- ANOTHER underground lair of ANOTHER arm of the Cult of the Yellow Sign) and monotonous npc's? Play it. It's one thing to be stuck in a town beset by Peyton Place-level internal politics, but it's even worse when you HAVE NO REASON TO CARE and the CHARACTERS ALL SEEM ALIKE. It was like being stuck in a Pirandello play. There was no reason for our characters to stay, but we did for the sake of the GM, who is a swell guy and runs D&D as well as any human can run it. A major reason we had no reason to stay was that the town was full of people either too corrupt, too spineless, or too apathetic to do ANYthing to stop the Lovecraftian evil that was PLAINLY obvious to, essentially, tourists. I know that npc's can't be too active, because that would leave the player characters with nothing to do, but it's nice if a few of them seem to care that their town, corrupt as it is, is going even further down the tubes. Our heroic actions at the end were done with a sense of resigned resentment, and we only did it because we knew that would allow us to leave. It was just endless. The villian would be obvious to even a Pakled, but no one seemed to care. Frankly, the town of Freeport deserves what would be coming to it if the bad guy got his way. I really disliked this adventure. I realize that others love it. I think it won some awards. I envy the positive experience that others had with it. But for us, even with a GREAT GM, it was sheer heck. Our party was delighted to leave. Maybe it would be good if you rolled up specific, piratey characters. But for standard dungeoncrawlers, it was dull. Good luck to those who try it, and my deepest envy to those who had a good time with it. Three stars because it's detailed as heck, and because others seem to like it. My "fun" was a one-star.
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